DAGGER - Game Dev and Academic Demo Night
Monday, October 14, 2013 from 6:00 PM to 9:00 PM (PDT)
DAGGER - Play Games. Play Research. Meet People
As part of the AI and Game Aesthetics Workshop at AIIDE 2013, the Computational Creativity Group at Goldsmiths College in London is organising an evening event to get game developers and academics together to play games and talk about making them! DAGGER is a completely open event, playing host to a number of games with cool twists and playable research projects. Come along to play them, chat about them, and meet some interesting new people!
Games and people to play and see at DAGGER include...
- Christopher Hart's Synthesis
- Proletariat Games' World Zombination
- Mike Treanor (part of the team behind Prom Week, and creator of the Game-o-Matic)
- Defective Studios' Gimbal Cop
- The latest games from the ANGELINA project
- Procedural horror game Vanish
- A host of narrative boardgames to play with attendees of the Interactive Narrative workshop!
- Andrew Plotkin's Seltani
DAGGER is free to attend - you don't need an AIIDE conference ticket to come along. Simply grab a free ticket on Eventbrite to let us know you'll be there.
We're planning to have some light catering at DAGGER too - let us know if you have any special requirements by emailing firstname.lastname@example.org and we'll do our best to sort something out! Update - Catering may or may not be happening now! We'll keep you posted.
Would you like to show something at DAGGER? We're looking for playable games and projects for people to see, play with and talk about. Unusual twists like procedural generation, creative elements or something a bit experimental is even better! If you want to bring something along on the night, get in touch and we'll talk!
MAJOR UPDATE 1st OCT 2014 - DAGGER has now changed locations to a seminar room on the MIT campus. Many thanks to Chong-U and CSAIL for organising this for us! Click here for more details on how to find the Kiva Seminar Room.