Gamification, Design & Beyond
Friday, 28 October 2011 from 17:00 to 19:00 (BST)
GAMIFY YOUR RESEARCH, TEAMWORK, LIFEWORK
DISCUSS COLLABORATE EXPLORE GAMIFICATION FOR INNOVATION
ENJOY THE PRESENTATION, BEER, GAMES & CONVERSATION AS OUR GUEST
Gamification, Design and Beyond ...
Find out :
- how gamification is infiltrating consumer marketing
- why game designers should move from simple surface applications to more engaged, gameful design
- the history and presence of a sensitive thoughtful approach to using games in everyday life
Dan Dixon is Senior Lecturer in Creative Technologies at the University of West England. He researches how people interact with technology, especially at the interface of digital games and the real world. Prior to moving to academia, he was a senior consultant with Headshift, a social software Co., Product Manager for BBC’s online communities and Production Director for new media agency Syzygy.
When & Where
The PRIZM Game Company Ltd and Bath Ventures Innovation Centre
This is a not-for-profit collaboration of the PRIZM Game Company Ltd, and Bath Ventures Innovation Centre, for innovators, playmakers and change-makers in Industry, Charity and Universities in South-West UK.