Gamification, Innovation, Transformation
Friday, 21 October 2011 from 17:00 to 19:00 (BST)
AUDIENCE & EXTRAS WANTED FOR FILMING :
ENJOY THE PRESENTATION, BEER, GAMES & CONVERSATION AS OUR GUEST
Gamification, Innovation and Transformation ...
- why Innovation Managers and Engineers should gamify problem-solving
- how gamification can turn high-tech to high-touch and high-empathy
- how to recognise the fundamental pattern that's intrinsic to universal creation, mass collaboration, team communication and everyday product development
- How to do what you already do - better, and almost 300% faster than you imagined possible.
Its a happy accident that scientific breakthroughs can be applied more quickly, easily and beautifully as a Game. Anja's own breakthrough system is run as an innovation game or gamified programme for top 500 companies in Aerospace, Medicine and Banking, among others. It could also open up a new area for technical engagement and collaboration between Industry, Charity, University and the Community - a potentially massive multiplayer game for the greater good.
If you work in Industry, Charity or University in South-West UK, just register to join in the filming and networking, free !
When & Where
The PRIZM Game Company Ltd and Bath Ventures Innovation Centre
This is a not-for-profit collaboration of the PRIZM Game Company Ltd, and Bath Ventures Innovation Centre, for innovators, playmakers and change-makers in Industry, Charity and Universities in South-West UK.