San Francisco, California
London, United Kingdom
Interactive Audio Systems Symposium
Department of Theatre, Film and Television,
University of York
Friday 23rd September, 2016
Recent advances in low-cost motion-tracking and sensing technologies, coupled with increased computing power have paved the way for new methods of audio production and reproduction. Interactive audio systems can now readily utilise non-tactile data such as listener location, orientation, gestural control and even biometric feedback, such as heart rate, to intelligently adjust sound output. Such systems offer new creative possibilities for a diverse range of applications ranging from virtual reality, mobile technologies, in-car audio, gaming, social media and film and TV production.
The University of York is pleased to announce a one-day symposium dedicated to this topic of interactive audio systems. The symposium will explore the perceptual, signal processing and creative challenges and opportunities arising from such audio systems affected through enhanced human-computer interaction.
The symposium will consist of original paper and poster sessions as well as invited presentations from key industry figures and academics and demonstrations of emerging interactive audio technologies. Guest speakers include:
- Markus Noisternig, IRCAM, Paris, France
- Stefania Serafin, Aalborg University, Copenhagan, Denmark
- Chris Pike, BBC R&D, United Kingdom.
- Lauri Savioja, Aalto University, Espoo, Finland
Registration is free, but spaces are limited.
Refreshments and lunch will be provided at the event. Please email the IASS chair ( firstname.lastname@example.org ) if you have any specific dietary requirements.
Registration opens at 8:45am. The event commences at 9:20am.
Further information can be found on the symposium webpages:
This symposium is presented as part of the EPSRC funded SADIE (Spatial Audio for Domestic Interactive Entertainment) project, REF: EP/M001210/1.
When & Where
Organised by AudioLab, University of York
The Audiolab is part of the Communications and Signal Processing Group at the Department of Electronics, University of York. The lab conducts leading research into the improvement of immersive and interactive sound experiences for a diverse range of applications including music, cinema, gaming, social media, cultural heritage, theatre and architectural acoustics. Work in the group focuses on audio for virtual reality, interactive audio, sound analysis and synthesis (including music, singing and speech), data sonification, virtual acoustic modeling and spatial audio capture and reproduction.
This is event is supported by the SADIE (Spatial Audio for Domestic Interactive Entertainment) research project, funded by the Engineering and Phsyical Sciences Research Council (EP/M001210/1).
If you have any queries about the event, please contact the symposium chair Dr. Gavin Kearney at email@example.com
Symposium Chair: Gavin Kearney Email: firstname.lastname@example.org
Papers Chairs: Gavin Kearney and Hyunkook Lee Email: email@example.com
Workshops Chairs: Sam Hughes and Mariana Lopez Email: firstname.lastname@example.org
Jude Brereton, University of York
Helena Daffern, University of York
Marcin Gorzel, Google Inc.
Sam Hughes, University of York
Gavin Kearney, University of York
Hyunkook Lee, University of Huddersfield
Mariana Lopez, Anglia Ruskin University
Damian Murphy, University of York
Chris Pike, BBC R&D