Study 3D Studio Max at The Glasgow School of Art's School of Simulation and Visualisation.
3D Studio Max – The Fundamentals
3D Studio Max – The Fundamentals Course has been split into 3 parts: Basic 3D Modelling, Intermediate Modelling and Texturing and Lights, Cameras and Render.
Delegates will be able to choose to take the complete course (parts 1 to 3), or individual parts of the program to suit their requirements.
Part 1: Basic 3D Modelling (2 Days) // 15-16 May 2017
This part is suitable for complete beginners and will introduce candidates to 3D modelling. Through short lectures, practice and practical support. Delegates will be introduced to 3D Studio Max, efficient workflows, file management and practical 3D modelling.
Part 2: Intermediate Modelling and Texturing (2 days) // 22-23 May 2017
Part 2 is only suitable for candidates with a basic familiarity and understanding of 3d modelling in 3D Studio Max. This part will be ideal for candidates who wish to look at texturing in greater depth. Texturing is the art of placing images (textures) onto 3D models. Textures may be hand drawn or generated from photographs, and effectively texturing a model is a significant step towards photo-realistic modelling and animation.
Part 3: Lights, Cameras and Render (2 days) // 5-6 June 2017
Part 3 is only suitable for candidates who have intermediate 3D modelling experience and a basic understanding of texturing. Part 3 will focus on lighting, cameras and rendering. Good lighting can really elevate a project and enable photorealistic output.
Delegates successfully completing all three stages of the course will receive a certificate from the School of Simulation and Visualisation.
Each day of training contains breaks and lunch is provided.
Delegates will be required to provide an external hard drive on which to back up their work.
Image courtesy of Timothy Hancock, Former Advanced 3D modelling Student 2016