Join us for local food and drinks from Southside and get hands-on making with a bunch of like-minded folks interested in art and tech. This new monthly event aims to inspire emerging creatives and offer peer-to-peer tech support in a friendly, collaborative environment. Each workshop is different, featuring a different guest speaker and activities.
October brings us;
“Work in small groups to build your own ‘Interactive Fiction’ game in just a few hours. Create a game entirely personal to use – set in your own environment or based on your own experiences."
Narrative Games have seen a recent revival in the independent games world. They are the spiritual successor to Text Adventure Games (also known as ‘Interactive Fiction’) that became popular in the 1970s.
While mainstream games have focused on building immersive, visually beautiful but expensive worlds, it is possible to create unique experiences by focusing predominantly on narrative.
Just as the movie industry is limited when it translates a novel into a film, games have similar limitations. Interactive Fiction allows new game types to be imagined and realised.
How Interactive Fiction began and changed over the decades
Why it is still relevant now
Basic game design theory related to Narrative Based Games
Play some recommended Interactive Fiction
Build narrative based games in small groups. The basic tools to build these games can be learned in under an hour!
The finished games can be played on-line, on mobile devices or installed in public spaces.
The tool (Twine) that we’ll be using to run the session runs entirely online. Simple games will be in the style of ‘Choose Your Own Adventure’ books. More advanced games will contain graphics, audio, items to collect and even interaction with external websites. Attendees can take their completed game away with them and extend it in their own time.