General release tickets are available from this page on Friday 6th July at 1pm.
Augmented Reality on Mobile Devices
This month we have three talks on Augmented Reality on Mobile Devices, with Trevor Ward, Paul Coulton and Imogen Levy.
Mobile Augmented Reality: Looking Beyond the Hype, Paul Coulton
There is no doubt that augmented reality in general and mobile augmented reality in particular offers a compelling vision of providing a new interaction experiences for users. However, there are still significant challenges in implementing this vision that radically affect the types of actual experiences that are produced. In this talk, I will discuss mobile augmented reality in terms of current methods of implementation and advantages/disadvantages of each, so that would-be developers can look beyond the hype to assess the actual experience they might actually achieve.
Dr Paul Coulton (@mysticmobile) is a Senior Lecturer both within the School of Computing and Communications and Lancaster University's open and exploratory design-led research lab: ImaginationLancaster. Paul has a background as a programmer, hardware designer, and game designer and now spends his time subverting perfectly good technology for his own amusement to create novel games, playful experiences, and toys. His research often encompasses an ‘in the wild' evaluation methodology utilising 'app stores' and social networks as an experimental platform. Paul was selected as one of 50 most talented mobile developers worldwide from a community of over 2 million to be a founding Nokia Champion and the first academic invited to speak at the mobile section of the Game Developers Conference.
ABBEY 3D – A mobile app bringing a 1000 year old institution into the 21st Century, Imogen Levy
Towards the end of 2010, I just happened to be inside the Abbey, when a company called the Downland Partnership also happened to be there with a very strange looking device. It was a Leica HDS 6000 lazor scanner recording the exact dimensions of the Abbey. Instantly a light-bulb went off in my head. Was there a way to use this digital data and convert it into a 3D virtual Abbey that people could wonder around and explore at their leisure? Apparently there was; and so Abbey 3D was born – the first App to marry gaming and film production techniques for a mobile application. The first iteration of the app was released just before the Royal Wedding in April 2011; it was pretty much a test-case (protoype) for the next version. The new app seeks to create a fully 3D rendered version of the Abbey with Augmented reality to create a wholly unique experience of one of London's most popular tourist destinations.
This talk focuses on this current project, from inception to realisation and an explanation of the different techniques involved.
Imogen Levy (@teppie) has more than 7 years experience in the web development arena, and has worked in digital roles for the BBC and the Church of England. She has a background in Interactive Design and spends her spare time baking cakes and performing in a swing dance troupe. In her current role as Digital Manager for Westminster Abbey she has the responsibility for all the Abbey's digital outputs, from the main website (which was re-designed in 2011 using responsive techniques), staff intranet and social media channels, to the now in-development mobile application. One highlight of her role is occasionally getting to stand-in as the Queen at BBC rehearsals for major televised events!
Augmented Reality on Mobile Devices, Trevor Ward
Augmented Reality is a hot topic amongst mobile developers. This talk will show how to implement a Location Based, Point's of Interest solution using Appcelerator Titanium. It will explain how, using a simple grid system, AR can be shown to work effectively and efficiently. Using excerpts from an upcoming book and the open source AugmentedTi application, you will see how to calculate the distances between points, scale and then show them on a device, which moves in real time without having to pause for the display to catch up. The solution, although coded in Titanium, can be applied to almost any language used for mobile development.
When & Where
London Web Standards
London Web Standards brings together web professionals who are working for a better web. Our monthly meetups provide them with an opportunity to teach, inspire, learn, network and debate.
Come along, drink some beer (or your beverage of choice) and exchange ideas with other web developers, designers and professionals who are as passionate about the web as you are.
Find out about London Web Standards & upcoming LWS events