San Francisco, California
London, United Kingdom
Smart phones, social media and networked sensors in everything from trains to toasters - The spread of digital technology creates new opportunities for cognitive scientists. Collecting and analysing the resulting "big data" also poses its own special challenges. This afternoon of talks and discussion is suitable for anyone curious about novel data collection and analysis strategies and how they can be deployed in psychological and behavioural research. Four researchers will share their experiences.
1pm: Martin Thirkettle, Open University : "Taking cognitive psychology to the small screen: Making a research focussed mobile app"
1.40: Caspar Addyman, Birbeck: "Measuring drug use with smartphones: Some misadventures"
2:20: Coffee ( in G09)
3pm: Robb Rutledge, UCL: “Crowdsourcing the cognitive science of decision making and well-being”
3:40: Andy Woods, xperiment.mobi: "[C]lick your screen: probing the senses online"
4:20: Quick break
4:30: Discussion and Q & A
"Taking cognitive psychology to the small screen: Making a research focussed mobile app"
Developing a mobile app involves balancing a number of parties - researchers, funders, ethics committees, app developers, not to mention the end users. As the Open University's "Brainwave" app, our first research-focussed cognitive psychology app, nears launch, I will discuss some of the challenges we've faced during the development process.
"Measuring drug use with smartphones: Some misadventures"
Everyday drug use and its effects are not easily captured by lab or survey-based research.
I developed the Boozerlyzer, an app that let people log their alcohol intake, their mood and play simple games that measured their cognitive and emotional responses. Although this had its flaws it led to a NHS funded collaboration to develop a simple smartphone tracker for Parkinson’s patients. Which was also problematic..
“Crowdsourcing the cognitive science of decision making and well-being”
Some cognitive science questions can be particularly difficult to address in the lab. I will discuss results from The Great Brain Experiment, an app that allowed us to develop computational models for how decision making changes across the lifespan, and also how rewards and expectations relate to subjective well-being.
"[C]lick your screen: probing the senses online"
We are at the cusp of some far-reaching technological advances that will be of tremendous benefit to research. Within a few short years we will be able to test thousands of people from any demographic with 'connected' technology every bit as good as we use in our labs today — indeed perhaps more so. Here I discuss on-web versus in-lab, predicted technological advances and issues with online research.
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