Dare ProtoPlay evening talk: Games and Players: Futures and Predictions by Richard Lemarchand
Friday, 8 August 2014 from 18:15 to 20:00 (BST)
San Francisco, California
London, United Kingdom
Games and Players: Futures and Predictions
Great opportunities for innovation, experimentation and self-expression lie in wait for game designers as they create experiences for the game players of the future. Join Richard Lemarchand, former Lead Game Designer on the Uncharted series, and now a professor in the USC Games program in Los Angeles, California, for a look at the cultures and identities that will shape the technology, business and art of tomorrow’s games.
The premiere will be followed by an expert panel chaired by Richard Lemarchand.
Food and drinks are for sale inside the Big Tent throughout the evening. You can network with other developers before or after for a heated discussion with a beer in hand!
About Richard Lemarchand
Richard Lemarchand is a game designer, an educator, a writer and a consultant. He teaches game design, development and production in the Interactive Media & Games Division of the School of Cinematic Arts at the University of Southern California, and has begun work on a series of experimental games as part of USC’s Game Innovation Lab.
From 2004 to 2012, Richard was a Lead Game Designer at Naughty Dog in Santa Monica, where he worked on all three games in the Uncharted series. Previously, he helped to create the successful game series Gex, Pandemonium and Soul Reaver at Crystal Dynamics. He organizes and curates the annual GDC Microtalks, and is an advocate for indie, experimental and art games.
When & Where
The University of Abertay Dundee launched the world’s first ever computer games degree in 1997. This postgraduate Masters course was followed by a complementary undergraduate course, and later by specialist courses in production management and game applications development.