£103.75 – £141.26

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Stanford House

Castle Gate

Nottingham

United Kingdom

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The cost of the course includes lunch and refreshments, and a mid-day escape from Escapologic (option for this to be the new 7th room!)

The course will take you through the process from first inspirations to finished game, and will cover:

  • Real world considerations - pop-ups versus permanent venues & inside-out escape rooms
  • Location - history, environment and neighbours
  • Choosing and using a theme, creative inspirations
  • Harnessing the power of creativity, and type of creativity
  • Project planning - balancing time and money with your imagination
  • Designing for storytelling, the three act structure, and deepening narrative
  • Puzzle design, including swift adaptations of isomorphic puzzles for pop-up and off-site events
  • Set-dressing, props and personalities
  • The generation game – classifying your technology level, and why it matters
  • Player motivations, designing for everyone and every one
  • Pilots and play-testing – what to look for in a playtest and what to do about it
  • Puzzle flow, hints and variations for group size
  • Notations and charting – documenting your game
  • Mapping the customer journey, and planning for five stars
  • Back to the Real World.

The course is designed to give you a toolbox of resources to use within your business to enable game design with as little guesswork as possible. These tools and processes will cover:

  1. How to scope ideas for narrative and theme as wide as possible and then focus in on the achievable, concentrating on the minimum viable product, so that excess budget and resources can be used for maximum wow! factor.
  2. An iterative model that facilitates game design for narrative and immersion and engenders confidence in your design and planning.
  3. Using several business and creativity models in context, including a process that enables you to distinguish swiftly between a good idea and a bad one in the context of your business and your story-world.

We’ll create a framework for game design onto which participants will share and add their own experience to enrich the day with much story-telling and discussion.

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Location

Stanford House

Castle Gate

Nottingham

United Kingdom

View Map

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