Film to Game licensing – what makes a bad game?
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Film to Game licensing – what makes a bad game?

By The Centre for Commercial Law Studies, QMUL

Explore the secrets behind turning a beloved film into a gaming disaster and what not to do in the process.

Date and time

Location

CCLS, Room 3.1, Queen Mary, University of London,

69 Lincoln's Inn Fields London WC2A United Kingdom

Good to know

Highlights

  • 1 hour, 30 minutes
  • In person

About this event

In our lifetimes we have seen the film industry lose its cultural and economic dominance to games. Games have gone from being the poor country cousin of film to the clear masters of the domains of time, attention, and dollars. Now, when a film is going to be made into a game or a game into a film how does that legally work? How has that changed over the decades? And why are game movies and movie games so bad? Is there a hint in the contract about why they may even get started going in the wrong direction. Greg Boyd has had a ring side seat for many and been responsible for a few horrible adaptions of film and games in both directions. Please come for an hour of his complaining about the people in the film industry, taking no personal responsibility, having a total lack of introspection – and a review of the most important clauses in these contracts.

Speaker:

S. Gregory Boyd is a partner and Co-Chair of the Interactive Entertainment Group at Frankfurt Kurnit. He is recognized in the 2023-2025 editions of Best Lawyers in America for Advertising Law and The Legal 500 has praised him for his work with media and technology companies. The National Law Journal’s 2022 Trailblazers list included him for Sports/Gaming/Entertainment Law and he is included in the 2024-2025 New York-metro editions of Super Lawyers magazine. In 2024, Mr. Boyd was inducted into the Games Industry Law Summit’s “Hall of Fame”, an honor bestowed by his peers in recognition of his exceptional contributions to video game law.

Organized by

Free
Sep 8 · 6:00 PM GMT+1