This workshop is geared towards accelerating beginners to an intermediate prototype skill level – you are guaranteed to walk out having mastered dynamic panels and repeaters! Even if you’ve never used Axure before, or have used it mainly for wireframing without adding interaction, you will leave knowing how to build interactive prototypes.
The second day, we will improve your mobile prototyping skills. You are guaranteed to walk out having mastered dynamic panels and repeaters & adaptive views and touch optimized interactions! On top of that, we are proud to announce that this will be the first training in London for the new Axure RP 8.
Our learning material is interactive and addresses the learning curve that Axure presents to beginners by introducing easy-to-solve Axure Puzzles. The idea is that you can concentrate on building a strong foundation behind the interaction logic , and once the logic is mastered, you will have all the confidence to bring your learnings into Axure.
Day 1: Axure Training
Introduction to interactive prototyping
After breaking the ice for a few minutes we will go over what is interactive prototyping. We will then talk about when you should use an interactive prototype instead of a simple click-through prototype, before wrapping up the discussion with the best practices to opt for when carrying out user research with interactive prototypes.
Introduction to Axure and a quick overview of its potential
During this section of the training we will briefly go over a few examples of very complex Axure prototypes in order to underline Axure RP8’s endless possibilities, with the sole purpose of getting everyone excited about learning how to use Axure.
Discovering the Axure interface and how to make the best use of it.
This section is intended to quickly go over all the different areas available within Axure and the tools available when prototyping. The main purpose of this overview is to help you locate each of the tools available for later in the day when we start building prototypes.
How to convert an existing website into a prototype within minutes.
The first hands-on exercises that you will embark on will be taking an already existing website and prototyping it in Axure. We will then add functionality on top of it.
Building the logic behind an interactive prototype with Axure Puzzles—The Basics.
Learning the logic behind some of the most common interactions will lead to you becoming very successful at designing interactive prototypes in the future, therefore we spend a good amount of the day going over interaction logic and effective ways to apply it to Axure.
How to fake a database with repeaters
Repeaters are among the most difficult widgets to tackle in Axure, and hence we want to make sure you become a repeater ninja. We will go over how to use repeaters to build robust and very realistic prototypes.
Day 2: Mobile
The difference between prototyping for native apps vs. responsive web
Understanding the difference between prototyping a native mobile app vs. a responsive website is key when structuring an Axure prototype. This section will highlight the differences as well as things you may want to consider before you start building your prototype.
How to set up your Axure prototype for mobile devices
Learn how to set up breakpoints to create responsive prototype for mobile, table and desktop. Also, this section will go over the concepts of inheritance and parent-child relationships for some of the Axure widgets.
How to create a responsive style guide
Setting up a responsive style guide will save you a lot of time in the long run, but how do you go about it? This section will also go over optimising you style guide for touch and common mobile gestures.
How to create a responsive prototype
Learn about using Adaptive Views in Axure to prototype a responsive website. You will be building a responsive website from scratch with a “mobile first” approach. Additionally you learn how to build a responsive navigation (burger menu) and how to pin it to the top of the browser.
How to create a native mobile application prototype in Axure
Slick native mobile apps prototypes should take full advantage of mobile gestures, reach interactions and fluid screen transitions. Learn how to accomplish all of this at the end of this workshop.
With a dual degree in Engineering and Education, Sandra also has extensive knowledge in developing curriculums and has previous experience working with clients such as NASA, GE and Scholastic.
Her in-depth experience as an educator has inspired her to develop a unique approach to teaching Axure, where students are encouraged to learn by solving our exclusive Axure Puzzles, intentionally designed to teach all levels of Axure features and the logic principles necessary to make interactive Axure prototypes.
Birkbeck, University of London
Our training will take place at Birkbeck, University of London, which is a 5 minute walk from Russell Square Station.
For more information please visit their website.
For more information please visit
What can/can't I bring to the event?
You MUST brind your laptop with Axure 8 installed on it. Axure provides a 30-day trial which gives you the perfecto opportunity to figure out if it is the right software for you and your organization.
Axure London won't be able to provide licenses for this training, but if you contact email@example.com within a few days before the event, we may be able to help you extend your expired license (no warranties).
Where can I contact the organizer with any questions?
Please email any quesitons to firstname.lastname@example.org
Is my registration/ticket transferrable?
Yes, you are welcome to transfer your ticket to any one in your organization, with the caveat that tickets are not refundable.
Do I have to bring my printed ticket to the event?
There is no need for that, unless you have a ticket that has been transfered, then you do need to have the print out with you.
What is the refund policy?
No refunds only tranfers.
The name on the registration/ticket doesn't match the attendee. Is that okay?
That is fine, as long as the ticket has been transfered to you by someone else within your organization.
When & Where
UX & RP
UX & RP is a highly innovative training programme, dedicated to teaching anyone with an interest in interactive prototyping how to create delightful responsive prototypes, with its resourceful one day training programmes.
Our meetup, which had an overwhelming success in the vast London design community for the past two years, has been .