Furthest Frontiers live immersive experience - Invasion weekend event
Live action immersive experience near London set in the Halo universe. Play through a multi-game campaign & ensure your character's survival
Date and time
Location
Ultimate Wargames
33 School Lane Horton Kirby DA4 9DQ United KingdomAgenda
2:00 PM - 3:00 PM
Train from London Victoria to Longfield station
8:30 PM - 10:30 PM
Friday night game
10:30 AM - 11:30 PM
Saturday game
10:30 AM - 11:00 PM
Sunday games
10:00 AM - 2:00 PM
Monday packing up
Good to know
Highlights
- 2 days, 23 hours
- In person
About this event
See our website for more information about Furthest Frontiers.
And a video of highlights from past games.
Invasion weekend event
Once a year we run a full weekend event over the August bank holiday weekend, allowing for a total of seven games to be run (including night games, which adds a whole new level of immersion).
Games
Game details are still TBC, but the format will follow previous years and will include Game 5 of the current series:
- Friday night game
- Saturday full day/night flagship game (morning, afternoon, and night slots)
- Sunday morning game
- Sunday afternoon game
- Sunday evening game
Weekend games are a highlight of the season and I highly recommend you give them a go to get the full immersive experience over the course of a weekend. We realise that it’s a big step though, so we’ve put together this survival guide to give you an idea of what to expect and how to prepare.
Dates/Times:
Most weekenders will start on the Friday night. That’s not to say that you roll up after work, say ‘hi’ to everybody before heading to bed to get a good night’s sleep before game-in on Saturday morning. No, we like to hit the ground running.
Friday evening games generally aim to start around 7 – 8pm, by which time it’s expected that you’ll have been on site for several hours, set up your sleeping arrangements, and had dinner. Depending on the location of the site this will usually mean, at minimum, that you’ll only be able to do half a day’s work on Friday if you want to get there on time. We strongly recommend that you take the whole Friday off, as well as the Monday to recover. It’s a brave soul who goes into work on Monday after a game – adrenaline only lasts so long…
Accommodation:
Players are encouraged to camp on site during the Invasion weekend to get the full ‘round-the-campfire experience. For those less keen on getting up and personal with nature, there are usually motels or B&Bs within a stone’s throw and sometimes a group staying there with at least one driver who’s happy to ferry people back and forth.
Make sure you check what the arrangements are for the upcoming weekender and make sure you plan appropriately.
If you’re camping, you’ll need a tent (obviously), and some sort of sleeping mattress or mat, as well as the sleeping bag and pillow (or bundled-up clothing, if you’re not too fussy). With tents, double lining is preferable to single because it doesn’t get wet inside if it rains. If you do have single lining, try to make sure that nothing’s touching the edges of the tent’s interior if it’s raining, as this increased the chances the water will seep through.
Airbed mattresses are generally preferable to sleeping mats, as they’re usually much more comfortable and easier to transport. They do require something to blow them up though. There probably will be a couple of air pumps brought by people, but it’s best to check before you come or else you’re going to be very out of breath by bedtime.
Also, keep in mind that it will be a large number of us in close proximity, there will be snoring-like noises during the night. Light sleepers may wish to invest in some earplugs (they really do help).
Food:
For our events, we organise takeaway for evening meals. This is usually from the local kebab or pizza shop. This involves a driver doing run to a local chippie after collecting a list of what everyone wants, and the money to pay for it. It makes life much easier for the person picking up the order if you can give them correct change, so if you intend to take part, please make sure you’ve got a suitable amount of small notes and coinage to make up the correct amount.
For other meals you'll need to provide your own food. Recommendations of what sort of food to bring based on past games are pre-cooked meals that don’t need to be heated for minimum fuss. Examples include pasties, quiches, and similar. We have access to a fridge on site, so cold things can be kept cold, but we don't have any means to warm food up.
And of course, make sure you bring along plenty of liquid to keep hydrated during the day, and plenty of an entirely different sort of liquid to get merry around the fire after the game. 😊 Bonfires are usually both a tradition and a highlight of the weekend, but even without one, there’s always a social get-together and swap of war stories over a few bottles.
Clothing/Costume
Costumes largely come down to what games are being played, but as a general rule, a set of cameos and a set of military blacks will get you through most things. Sometimes ‘civvies’ (civilian clothing, like jeans and a t-shirt) are called for, and it’s not a bad idea to have a change of normal clothes handy anyway, in case of excessive mud or rain.
Make sure your clothing is appropriate for the weather at that time of year. It’s better to have a pair of thermals and not need them than it is to wish you’d brought them.
Safety
One of the best parts about Weekenders is that they include night games. Playing in the dark adds in a whole new element of fear, challenge, and reality. Anyone who knows me knows that I love night games, but they’re not something to rush into because at the end of the day you are playing in the woods in darkness.
This may sound oddly specific, but it's worth looking up the moon cycle before coming. It will make a huge difference whether there’s a full moon or no moon at all during the night games. I’ve played on moonless nights in the past and you’re literally as blind as a Salem cave crayfish (bats aren’t actually blind, despite the saying) if there’s no artificial lights around. So, the logical answer – bring a torch! In fact, bring at least two just in case.
Not just any torch though, there are a couple of things to think about when selecting them. First, you don’t want to blind your teammates – or the NPCs! – whenever you wave yours around. Safety first, always, so go for something of modest strength rather than something that can double as a vampire disintegrator. Also, the likelihood is that at some point during the game you’re going to want to both hold a torch on something (someone), as well as shooting at them with a fair degree of accuracy. Try doing both while a hissing xenomorph – for instance – is confronting you. Ideally you don’t want to have to juggle, so having a torch that’s small enough to strap to the barrel of your tag toy is ideal. Head torches work in theory but in practice they can get in the way of wearing a sensor – and they also guide the NPC’s targeting right to your head… Head torches are great for out of game wanderings, but during play they’re not recommended.
The second piece of safety equipment is a whistle. Players should have a whistle on them during every game, but it’s especially important during night games, for obvious reasons. If you get lost or injured during a game you need a way to alert anyone nearby. Cheap ones can be picked up for under a pound from ebay or your local pound store, or bought in bulk for cheaper if someone wants to arrange a group purchase.
“If there was a list of things that made me feel comfortable, lists would be at the top of that list.” - Sheldon
This will not be an exhaustive list, but it’ll give you an idea of some of the things you’ll need to remember to pack.
- Clothing: Costume, sleepwear, general clothes, thermals, socks, gloves, scarf, etc…
- Good quality Military/Police style boots with ankle support
- Other shoes to change into on the way home or if it gets muddy (optional, but appreciated if you’re carpooling)
- A folding camp chair to sit on around the bonfire
- Bedding – Pillow, sleeping bag as well as sleeping roll/airbed (& pump)/camp bed (as appropriate, depending on accommodation options)
- Earplugs – trust me!
- Toiletries (wet-wipes are a good thing to have as there aren’t any shower facilities)
- Whistle
- Torch – at least two, preferably more
- Water/drinks – both for normal hydration and to merrily imbibe
- Food for the meals not covered by take-away (usually breakfasts and lunches - 3 or 4 of each, depending on the weekend)
- Crockery (paper or plastic, ideally) and cutlery to eat/drink with, including a plate, mug, spoon, fork, etc.
- Snacks for outside of mealtime
- Tag kit (toy, sensor, PMR radio [optional]) if you have it, otherwise confirm with the organisers that you need to borrow loan kit so they knows exact numbers to provide
- Armour (optional) – player can sometimes get additional hitpoints if they have body armour
- Spare batteries (semi-optional) – a good idea to have just in case your torch or sensor runs out (3 x AAAs for the sensor)
- A roll of toilet paper - always a good idea to have spare, just in case
- Any other worldly possessions that are generally kept on your person and you can’t do without (although keep in mind some sites are fairly remote and coverage may be spotty, so don’t go in expecting to be able to check Facebook)
The important thing to keep in mind with weekenders is that, yes, while they’re intense and it’s a big step to sign up for your first, you’ll be there with a bunch of friends who will all be looking out for each other. We try to make this as friendly and fun a hobby as possible, and in a way the weekend events are the pinnacle of that.
If you're a new player please contact the organiser to let us know what you want to play so we can incorporate it into the game, and to make sure we have spare kit for you on the day.
Frequently asked questions
For insurance purposes, we can only accept players who are 18 years or above.
Unfortunately not. We are a small non-profit hobby group who run games for the love of it, and we're hoping to find more people who enjoy it as much as we do. We do not have the capacity to run one-off games for a large group of people.
While we'll always do our best to accommodate players, it is a physical activity that takes place in woodland. As such, a moderate level of fitness and mobility is needed to get the most out of the experience.
Absolutely. New story arcs begin in April and carry on through to October, but with a little advance notice our game runners will be able to insert new players into the story.
Good footwear is a must, a whistle for safety is recommended, and food/water for lunch. Aside from that, we request some attempt towards a suitable costume is made for the sake of immersion. We have spare combat equipment that we're happy to loan to new players.
Safety always comes first. We make sure everyone has a whistle in case they get lost and we always have at least one First Aider on site with a fully stocked first aid kit. Hazards are minimised as much as possible but it is a physical hobby out in the woods, so a level of common sense is essential.
Yes, that's not a problem at all. Just let us know which game/s you want to attend so we know to expect you.
As a not-for-profit hobby group we don't charge for playing, but there are some associated costs such as insurance (£15 per year, postponed for 1st time players), and site hire, which varies depending on how many people play (usually around £20/day or £35-£40 for the whole weekend).
Organized by
First and foremost we are a hobby group who aim to have as much fun as possible. We're not a company looking to make a profit, which means we can keep the costs down to a minimum. (It also means we don't cater to stag-do's, birthday parties, or other one-off events).
Game sessions run monthly from April - October, usually on the last Sunday of the month from 10 am through to around 5 pm.
Scenarios play out over a 70-acre site which includes fields, extensive woodland, and numerous structures and fortifications around which the story takes shape. A moderate level of fitness and mobility is needed to get the most out of the experience.
The site is in northern Kent (near Longfield station) and is an easy train ride from London - we always have a group departing from Victoria so you won't get lost or be on your own.
Each year a new story arc will begin in April with participants usually playing the same character throughout the year, although new players are welcome to join at any point and can be inserted into the existing series.
Story arcs in the past have included original adventures set in universes such as Doctor Who, Stargate, Firefly, Battlestar Galactica, Star Trek, Alien/Predator, and many others.