Want to make your own video games, but have no idea where to start?
Start here! Game Dev 101 is a one-day games development course that teaches the fundamentals of creating video games completely from scratch. By the end of the day, you’ll understand how to get up-and-running in a few different game-making environments, resulting in the skills and confidence to explore making games further.
About the course
The course covers:
- Exploring the world of video games, from both the technical and creative sides
- Analysing popular video games: why does Sonic jump the way he does? Why is it fun to play? How can we replicate this?
- Why the simplest games can often be the most fun to play – then you’ll make your own!
- Getting comfortable in a few different game-making environments
Once completed, you’ll be well prepared to move on to the Intermediate Level course (coming soon!)
This course starts at 10:00am and finishes at 5:00pm.
Who is this course for?
Complete beginners with no experience of coding or programming, who are interested in learning to make video games. The course is aimed at adults, but will be suitable for many younger people too (under 14s must be accompanied by an adult).
Equipment you’ll need
Dan is a BAFTA award-winning creative technologist, digital artist and games developer from Manchester. After spending three years working for BBC Children’s and then a year in BBC Research & Development, Dan now works as a creative tech gun-for-hire, building big interesting things with code and technology that people can play with, make stuff with, or dance in front of. When he’s not doing that, by night he’s also a performing live visual artist, creating eye-melting improvised live visuals for concerts, festivals and beyond – most recently via the Algorave movement, and regularly at chiptune and electronica shows, most notably doing headline visuals at last year’s Superbyte Festival.
He’s also an experienced technical educator and serial hack event organiser – he instigated the Manchester Game Jam which still runs today, and also teaches Gamedev 101 courses as well as regular digital creativity workshops and all sorts in between. Dan has previously spoken for the likes of Resonate, Reasons To Be Creative, BLAB, Code Mesh, and countless others.