Game Development using Cocos2d-x v3 C++ Online Course
Ready to level up your game dev skills? Join us for a deep dive into Cocos2d-x v3 C++ online course – let's code some magic!
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About this event
The Game Development using Cocos2d-x v3 C++ Online Course is designed for learners who want to master game development with one of the most popular open-source game engines. Cocos2d-x v3 C++ is a powerful framework that supports cross-platform game development, allowing developers to build engaging, high-performance 2D and 2.5D games.
This course takes learners step by step from setting up the Cocos2d-x environment to creating complete interactive games. Participants will explore the fundamentals of adding sprites, positioning elements, scaling, rotation, tinting, fading, sequencing, and skewing to bring their games to life. The course also covers advanced techniques like audio integration, touch input, menus, scenes, animations, and accelerometer features, along with working efficiently using the Cocos Console.
By mastering Game Development using Cocos2d-x v3 C++, learners will gain the ability to design visually compelling, interactive, and cross-platform games with professional-level functionality.
Learning Outcomes
- Understand Cocos2d-x v3 C++ environment and development fundamentals.
- Implement sprites, scaling, rotation, and visual effects effectively.
- Integrate audio, touch input, and accelerometer for interactivity.
- Build interactive menus and manage multiple game scenes.
- Create smooth animations to enhance gameplay and user experience.
- Apply Cocos Console for efficient project management tasks.
Course Link : Game Development using Cocos2d-x v3 C++ Online Course
Course Curriculum
- Section 01: Introduction
Overview of Cocos2d-x v3 C++ and its applications. - Section 02: Setting Up
Installing, configuring, and running Cocos2d-x development environment. - Section 03: Adding a Sprite
Creating and managing sprites in your game project. - Section 04: Positioning
Working with coordinates to position sprites accurately. - Section 05: Scaling
Resizing and scaling objects dynamically within the game. - Section 06: Rotation
Applying rotation techniques for interactive game elements. - Section 07: Tinting
Changing colors and applying tint effects to sprites. - Section 08: Fading
Adding fade-in and fade-out visual effects. - Section 09: Sequencing
Combining multiple actions into seamless sequences. - Section 10: Skewing
Applying skew transformations for creative sprite effects. - Section 11: Audio
Integrating sound effects and background music into games. - Section 12: Touch Input
Handling player input through touch interactions. - Section 13: Menus
Creating interactive menus for user navigation. - Section 14: Scenes
Managing multiple scenes and scene transitions. - Section 15: Animations
Building smooth animations for interactive gameplay. - Section 16: Accelerometer
Using accelerometer input for motion-based gameplay. - Section 17: Cocos Console
Automating tasks and managing projects with Cocos Console.
Disclaimer:
This is an online course with pre-recorded lessons. You will get access to the course within 48 hours after your enrolment.
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