San Francisco, California
London, United Kingdom
Games and Intersubjective Intimacy
by Cara Ellison, followed by a panel discussion with Georg Backer, Alice Rendell and Anthony Gowland
People often make the mistake of saying that there isn't much sex in video games, but there's actually just less sexual imagery in games than the more obvious violent imagery. What we're really lacking is intersubjective intimacy between characters in video games, and people really love games that give that to us and this makes those games memorable. The talk will refer to the games Another World, Journey, Shadow of the Colossus/Ico, Sacrilege, and Shadow of Mordor.
Cara Ellison is a Scottish writer, game critic and video game narrative designer. She has written for The Guardian, VICE, Kotaku, PC Gamer, Paste Magazine and the New Statesman, wrote the best-named column in the world, S.EXE, at Rock Paper Shotgun, and had a regular opinion column at Eurogamer. She was also co-writer on Charlie Brooker’s How Videogames Changed The World for Channel Four television in the UK. Her writing and game narrative work has been featured in The New York Times and Wired, and she was one of The Guardian’s Top Ten Young People In Digital Media 2014. Currently she designs the narratives for video games.
When & Where
The University of Abertay Dundee launched the world’s first ever computer games degree in 1997. This postgraduate Masters course was followed by a complementary undergraduate course, and later by specialist courses in production management and game applications development.