HALLOWEEN SPECIAL: Blood On The Clocktower - Sects & Violets (Level 3)
HALLOWEEN SPECIAL! Sects & Violets hosted by Dan – a chaotic and exciting setup filled with demons, outsiders, and plenty of twists!
Date and time
Location
Beer Shop | St Albans
71 London Road St Albans AL1 1LN United KingdomGood to know
Highlights
- 3 hours
- Ages 18+
- In person
- Doors at 19:00
About this event
Welcome to Blood On The Clocktower!
Come join us for an evening of mystery and deception at Beer Shop | St Albans. Blood on the Clocktower is a social deduction game where a set number of players, guided by a Storyteller, role-play as either good Townsfolk or evil Minions and a Demon. The goal of the good team is to identify and execute the Demon, while the evil team wins if all good players are dead or if only two players remain.
This Halloween we’re bringing a special edition of Blood on the Clocktower to Beer Shop | St Albans, hosted by Dan.
We’ll be playing Sects & Violets (Level 3) – a chaotic and exciting setup filled with demons, outsiders, and plenty of twists to keep you guessing until the end. Expect bluffing, deduction, and some truly spooky moments…
Fancy Dress Encouraged!
It’s Halloween after all, so feel free to get into the spirit and come in costume!
A little bit about the game...
Sects & Violets is the craziest of the three editions included in the base set. Good characters get amazing information each and every night. However, the evil team is extremely varied and threatening and can throw massive confusion into the mix. Characters change alignment. Players change characters. Even the evil team can lose track of who is who. This is also the first appearance of madness, which throws all manner of spanners into the works.
Good players will almost always have more information than they know what to do with. Unlike in Trouble Brewing, where the good team can trust most of their information most of the time, the good team in Sects & Violets will need to figure out which Demon is in play to even begin to make sense of what’s going on. With a Fang Gu in play, all information is true, except for any that pertains to the Demon, who may swap players. With a No Dashii in play, two Townsfolk are poisoned, but if the good team can deduce which players these are, they’ll have found the Demon. With a Vigormortis in play, Townsfolk get poisoned when Minions die at night. With a Vortox in play, all information is false. Once the good team notices what information is right and what is wrong, they can backtrack and reverse what they thought they knew and begin to learn something valuable.
To confuse things even further, Outsiders will usually want to lie about who they are for most of the game, and maybe even some Townsfolk will want to do the same. An Outsider that dies can cause terrible disadvantages for the good team, so wise Demons will usually want to kill them as soon as possible.
Evil players will want to kill or otherwise remove the threat of the most dangerous Townsfolk as soon as possible. Demons can only kill once per night, but Minions such as the Pit-Hag, Witch, and Cerenovus can really help thin out the good team’s ranks if the Minion is clever. Evil players should also consider whether they give true or false information to the group, since the group may reverse-engineer that information depending on which Demon they believe is in play.
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