Keyflower is a hybrid between worker-placement, bidding, and action selection. All players start the game with a hidden, random assortment of 8 meeples (varying between red, blue, and yellow) and a single tile. The tile is the start of each player's town, and one of many tiles that drive all of the game's interaction. The goal of the game is to acquire various tiles and to intelligently activate them over the course of four seasons (Spring, Summer, Fall, and Winter) to create the most valuable town.
In spring, summer and autumn, more workers will arrive on board the Keyflower and her sister boats, with some of these workers possessing skills in the working of the key resources of iron, stone and wood. In each of these seasons, village tiles are set out at random for auction. In the winter no new workers arrive and the players select the village tiles for auction from those they received at the beginning of the game. Each winter village tile offers VPs for certain combinations of resources, skills and workers. The player whose village and workers generate the most VPs wins the game.
Our Heavy Thursday evenings are the perfect way to explore a more complex title from our library. The game will be set up for your arrival at 7pm, a member of our team will explain all the rules to you so no need to know anything about the game in advance and they will stay with you throughout your play through to answer any questions you may have about the game whilst you enjoy the game.
Come on down and give it a go!