History of Computer Games
Let's dive into the world of computer games, exploring the evolution from pixelated adventures to immersive virtual realities!
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Online
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About this event
Course Title: History of Computer Games
Course Overview:
Explore the fascinating evolution of digital entertainment with the History of Computer Games course. This course takes you on a journey from the birth of computer gaming in the 1950s to the modern-day gaming industry, covering key technological advances, landmark games, cultural impacts, and the people behind the progress.
Why This Course?
The gaming industry is one of the most influential and fastest-growing sectors globally. Understanding its roots not only enhances appreciation for modern games but also provides context for game design, development, and trends. Whether you're a gamer, aspiring developer, or cultural historian, this course gives you foundational knowledge of how computer games shaped digital culture.
What You Will Learn:
- Origins of computer games: From oscilloscopes to mainframes
- Milestones in arcade, console, and PC gaming
- Game genres and their evolution (RPG, FPS, strategy, etc.)
- Influence of technology (graphics, AI, online multiplayer)
- Cultural and social impact of video games
- The business side: Rise of game studios and platforms
- Notable designers and landmark titles
- Ethical issues and controversies in gaming history
Benefits:
- Develop a deeper understanding of game culture and design
- Gain insights useful for careers in game development, media, journalism, and education
- Improve critical thinking about technology and society
- Build historical context for modern digital storytelling
Career Relevance:
- Game Designer / Developer
- Gaming Historian or Analyst
- Game Reviewer / Journalist
- Digital Media Educator
- Archivist or Museum Curator (digital culture focus)
Additional Topics (Optional):
- Evolution of game sound and music
- Rise of esports and streaming culture
- Global influence of computer games
- Preservation of digital heritage
By the end of the course, learners will be equipped with the knowledge to critically assess how far gaming has come—and where it might go next.