Interactive Pasts Workshop: Interactive (Hi-)storytelling | TIPC@Work

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Leiden

Leiden

Netherlands

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Jointly organized by VALUE and the Cultural Heritage Agency of the Netherlands (RCE), this two-day workshop will explore the potential of creating and telling interactive (hi-)stories. By bringing archaeology and video games together, the workshop will use the open-source programme Twine in order to encourage creative experimentation and develop interactive storytelling skills. It will bring together scholars and students from archaeology, history, heritage and museum studies with game developers and narrative designers. The workshop will be set up so as to allow for both in-depth treatment of the topic of interactive narratives in the form of presentations by a number of key experts, as well as creative workshop sessions, open discussion, skill development and the establishment of new ties between academia and the creative industry. The workshop can accommodate 50 participants.

The workshop is an independent follow-up to The Interactive Pasts Conference (TIPC) which was held successfully in 2016. Participants’ feedback specifically indicated the demand for additional opportunities to work collectively on skill development, supporting the idea of a workshop on telling histories through interactive media such as video games.

The workshop is funded by Leiden University Fund (LUF), ARCHON Research School of Archaeology and Leiden University’s Graduate School of Archaeology (GSA).

For more information or with any questions, please see valueproject.nl

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Leiden

Leiden

Netherlands

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Organiser VALUE Foundation

Organiser of Interactive Pasts Workshop: Interactive (Hi-)storytelling | TIPC@Work

The VALUE Foundation aims to design, facilitate, and conduct worldwide research, development, and outreach on the crossroads of gaming and academia. Our approach is characterized by playfulness and accessibility.

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