International Summit on Serious Health Games
Event Information
Description
We cordially invite you to a full day of events revolving around Serious Health Games to modify prescribing behaviour.
The first part of the event would be a 2 hour hands-on workshop for clinicians using or managing antibiotics to discuss how best embed in clinical practice 'On Call: antibiotics', the game-based antibiotic prescribing behaviour change product developed at the NIHR HPRU at Imperial College London. The participants will also help design measures of impact, reach and effectiveness. (20 participants maximum)
After this a half day Summit will include showcase examples of game-based health interventions developed at Imperial College London and other external organisations, and talks and presentations by specialists, educators, behavioural experts and funders from healthcare, academia and the games industry. (40 participants maximum)
A drinks reception with networking will close the day.
The use of serious games to encourage optimal behaviours has received increasing attention for their potential to overcome engagement deficits. Serious games have already been used in clinical medicine, surgery and public health successfully, allowing participants to observe the impact of their decision-making, practice clinical skills safely, and exposing them to infrequent yet critical scenarios.
The NIHR Health Protection Research Unit in Healthcare Associated Infection and Antimicrobial Resistance at Imperial College London has an emerging research program on game-based behaviour change interventions for clinicians and patients. The Unit has developed 'On call: antibiotics', a serious game shaping antimicrobial prescribing behaviour in hospital prescribers.
This Summit, funded by the ESRC Impact Accelerator call, aims to facilitate learning and discussion on a variety of aspects related to the design, evaluation and implementation of health games with a view to progress and resolve some of the challenges associated with its use. The event would enable the interaction with experts and exchange of ideas and experiences, their comparability and likelihood of impact in the UK health care landscape.
Confirmed Speakers (the list is being updated in real time)
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Dr Anne-Gaëlle Venier, MD, PhD, Public Health Medical Doctor, Infection control practitioner. Cpias Nouvelle-Aquitaine, Centre d’appui pour la prévention des infections associées aux soins, Bordeaux, France
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Anna Sort, CEO of PlayBenefit
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Dr Gerard Lacey, Assoc. Prof. Computer Science, Trinity College Dublin and CEO of SureWash.
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Dr Aikaterini Bourazeri, Research Fellow, City, University of London
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Dr Manuel Ninaus, Postdoctoral Researcher, Leibniz-Institut für Wissensmedien (IWM)
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Dr Liliana Vale Costa, Researcher at DIGIMEDIA, University of Aveiro
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Dr Paul Bentley, Clinical Senior Lecturer and Consultant Neurologist, Imperial College London & Dr Mike Mace CTO and Co-Founder, GripAble; Rehabilitation Engineer
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Lara Montefiori, Chief Scientist, Arctic Shores
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Ben Page, Co-Founder, Bounce Works
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Emily Frost, Adult Audiology Clinical Lead and Research Associate, Imperial College London
Who is the Summit for?
The event will be of interest to clinicians interested in developing, implementing or evaluating game-based health interventions; behavioural experts and researchers supporting the application of behaviour change models to serious health games; game developers and designers keen to be involved in serious health games; and patients and citizens curious about care innovations focused on health games.