£54.49 – £65.27

King Fluff presents The Great Crusade: Xenocide I

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Location

Polesworth Memorial Hall

20 Bridge Street

Polesworth

nr Tamworth

B78 1DT

United Kingdom

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No Refunds

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The Great Crusade.

After the conquest of Terra during the Unification Wars and the subsequent alliance established with Mars, the Great Crusade could begin in earnest and the rest of the solar system was the first region of space to be conquered by the Emperor and his newly rearmed and re-equipped Space Marine Legions. Alien invaders were flushed from the moons of Saturn and Jupiter and their wretched enslaved human inhabitants repatriated to Earth, the once-human creatures of the Neptunian Deeps were exterminated without mercy, and the baleful false-world of Sedna at Sol’s edge-light was boiled away to vapour under the guns of the new-forged war fleet. The next step was beyond.

The Great Crusade was a mammoth operation on an inconceivable scale and complexity, involving billions of troops and tens of thousands of ships, and it is perhaps true that only a mind such as the Emperor’s could have had a hope of successfully comprehending and executing it. Tens of thousands of human worlds needed to be saved and as many more alien of otherwise hazardous worlds ravaged if the great ‘Pax Imperialis’, the Imperial Peace, was to be brought into being across the galaxy.

In order to manifest this conquest the Imperium’s forces were divided up into an expanding and frequently reconfigured series of Expeditionary fleets – semi-autonomous battle groups assigned to voyage the stars and make war in the Emperor’s name. They were composed in chief of a bewildering array of void ships great and small, from battleships and war cruisers to Mechanicum Arks, provender barques and colossal troop transports, and countless lesser escorts, drop ships, pathfinders and scouts. The paths of these fleets were directed both in general by the Emperor and his War Council, but also at the will of their commanders who were entrusted to seek out the enslaved and destroy the alien under their own sway. Their passages were directed by many factors: apocryphal lore left over from Dark Age vaults as to where the great colonies of old might be found, the prognostications of the Tech-priests of Mars and the Savant-scholars of Terra, and the reports of that rare and infamous breed of Rogue Traders given licence to run before the fleets as birds of ill-omen before a storm, as well as myth, rumour and legend.

The Imperial military of this time comprised the entire force of the Space Marine Legions, who thanks to influxes of technology and resources from around the solar system were growing in numbers and capability at an exponential rate. The Space Marine Legions were the spearhead – the Great Crusade’s killing edge against which the strength of a foe was broken and which toppled empires, human or alien, by ripping out the heart. Alongside these greater soldiers were the Imperial Army: hundreds of auxiliary regiments of human troops drawn from first the warlike cultures of Terra and soon also from freshly reconquered worlds (the particular genius of this was to remove potential future dissent from conquered worlds by removing their armed forces and sending them to the ever expanding frontiers). The Imperial Army served the role of second-line troops, mopping up after the Space Marine Legions and holding ground, and where the Space Marines were not available, standing in their stead as best they could, their weight of numbers and strength of iron as their only advantage. Just as vital were the gigantic war machines supplied by the Mechanicum and their Forge Worlds, foremost amongst these the mighty Titans of the Collegia Titanica – city burners and world breakers without peer. Alongside these also came a host of other smaller organisations and armed formations, some to perform unique tasks or fight unique foes, others simply to maintain order and enforce new law. Perhaps the most significant of these were the Custodian Guard, the Emperor’s Bodyguard, who were few in number but great in might.

By this Great Crusade the Emperor undertook his mission to free humanity from the aliens and warp creatures that had nearly destroyed it. World after world was reconquered; where human society existed it was made part of the Imperium – it “Achieved Compliance” with the “Imperial Truth” to use the parlance of those great days. Such integration was reached with diplomacy and the promise of a better future and a wider connection with a galactic human society where possible and by force of arms where not. In this tyrants were broken, the falsities of religion and dogma forbidden, and to humankind mercy was most often shown, so long as it had not become irrevocably tainted or too hideously changed. But for the alien there was no mercy, and such xenos oppressors were routed or annihilated in a series of epic wars, which freed enslaved billions and rent empires asunder. In every corner of the void was found the brute scourge of the Ork, sprung up like vermin in a ruined city, and everywhere were they fought and routed. The ancient perfidious Eldar were again encountered and those that would not fall back before the might of the Great Crusade were met with death and destruction at every turn. Alongside these greater races were countless others encountered; lesser species were exterminated without pity or remorse, and those too strange or unnatural to be bested in conventional warfare such as the noisome Hrud, the nightmare Jorgall and the lethal Megarachnid were instead checked or contained and where possible driven into the outer darkness. Alien empires were also expunged, the serpentine Laer were decimated by the Emperor’s Children Legion and the Blood Angels and Luna Wolves Legions enacted a protracted campaign to remove the menace that the Nephilim posed to the fledgling Imperium. The grim task of enacting a forced compliance fell to some legions such as the Space Wolves and Word Bearers, where the human settlers of Old Night were so far removed from their human heritage that their destruction was the only course of action. Nor did the Great Crusade shirk from its direst task. Where worlds were encountered that had become infected with warp creatures and the barriers of reality slashed open, those worlds were cleansed with powerful virus bombs and Vortex missiles in apocalyptic orbital barrages designed to slay the living and seal the breach – this act, known as Exterminatus, was never undertaken lightly.
During the Great Crusade the Space Marine Legions were reunited with their Primarchs as the worlds on which they had been scattered were each found by the Emperor, sooner or later. This also the Emperor turned to his advantage as the planets on which the Primarchs had been raised were in most cases marked as their Legion’s home world and heavily fortified and developed. These worlds, along with a handful of other strategically occupied planets, became lynchpins of the Great Crusade as it moved further away from Terra and direct central command and co-ordination became difficult. From these new bases and the re-absorbed far-flung Forge Worlds of the Mechanicum, the Great Crusade could consolidate and launch assaults on almost any enemy right across the galaxy.

The Primarchs had been reunited with their progeny and millions of human worlds had been restored to the fold. The alien had been smashed and driven to the edge s of the galactic fringes or contained within dead voids devoid of human colonisation to be slowly annihilated at the Emperor’s pleasure. The power of the Imperium was at its zenith. There appeared to be no-one and nothing remaining that could threaten the fruition of the Emperor’s grand design.

After a series of glorious victories that marked the culmination of the Great Crusade’s expansion, the Emperor decided it was time for him to return to Terra and set in motion the next stage of his great plan to save humanity. He had every confidence that his sons, the Primarchs, could complete the military campaigns that he had begun and prosecute the Great Crusade to its end. By his proclamation the Primarchs and their Legions had proved themselves time and again, and soon the galaxy would be utterly cleansed of the alien and other threats to the worlds of mankind.

Or so he believed...

Players need a 1000pt army taken from any Imperial faction from any Age of Darkness publication and a 1000pt army taken from either book 1 or 2 of King Fluff's Great Crusade books for the event (see below).

The weekend will consist of five games of Age of Darkness, each of which, you will have two and a half hours to play that round.

Games will be played on a 6’x4’ board and you will be teamed with and matched against random players (in the unlikely event of a repeat match up please let the organiser know as quickly as possible so that we can sort out a replacement player for you where possible).

Each game will be played using the Age of Darkness Missions found in the Forge World Horus Heresy Age of Darkness Rule Book. A specific Force Organisation Chart (found on page 11 of The Great Crusade Book 2 - Conflict) will be used for the event, but all other normal considerations and restrictions will be in play.

All games will be randomly selected doubles games. At the start of each game the four players selected to play on each table will remove a counter each from a blind bag. Depending on which counter is drawn each player will either use their Imperial or Xenos force for the game. This may lead to unusual match ups so for this event we will be using the Age of the Emperor allies chart found on page 12 of The Great Crusade Book 2 - Conflict.

This is a FUN narrative gaming weekend, where you are encouraged to leave tournament lists at home and instead focus on the game as telling a story rather than checking off another victory. The games will be objective based and have an impact on who is crowned champion - however you're investment in the wider hobby has much more of an influence on whether you are declared champion than simply winning games.

The event will use a unique character development system devised for King Fluff events (see player pack for more details).

SCHEDULE

SATURDAY 7th March 2020
9:00am Doors open. Registration begins, coffee & doughnuts.

10:00am Welcome and Event Briefing

10:30am–13:00pm Game 1
13:00pm–14:00pm Lunch and painting competitions : Character, Unit and Warmachine
14:00pm–16:30pm Game 2
16:30pm–17:00pm Break
17:00pm–19:30pm Game 3
7:30pm- 22:00pm 'Friendly' break out games/visit to local ale house etc.
22:00pm Venue closes

SUNDAY 8th March 2020
10:00am Event opens.
10:30am–1pm Game 4
1pm–2pm Lunch
2pm–4:30pm Game 5
4:30pm–5pm Break
5:00pm Award Ceremony and Event closes
6:00pm Venue closes


May The Hobby Be The Winner.

This event is part of a much wider campaign which will ultimately pit Imperium, Human and Xenos forces against each other in the cauldron of war, however for this battle there must be those who stand on the shoulders of giants.

For this event we will be keeping track of each factions success and failures in order to establish a strong narrative for subsequent events.

Ultimately we will be celebrating those individuals who go above and beyond when crafting their forces for Xenocide, these are the individuals who will reap the rewards of their labours. We will be placing a lot more emphasis on the modelling and painting awards at this event.

We would hope that all our events are well subscribed and that many people would like to share a day or weekend gaming with us, however this may not always be the case. As you can imagine laying on an event is a costly affair and we re-invest all ticket revenue into our events. In the event that we have a low up take for tickets we will look at ways of ensuring the event runs but this may mean that we need to change details such as the venue etc. where this is the case it will be done with players in mind and will have as minimal an impact as possible.


The Great Crusade Book 1: Conquest

The Great Crusade Book 2: Conflict


Be sure to join the Xenos of the Great Crusade Facebook group for inspiration and support whilst building your forces.


Player Pack available HERE

Local Information


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Date and Time

Location

Polesworth Memorial Hall

20 Bridge Street

Polesworth

nr Tamworth

B78 1DT

United Kingdom

View Map

Refund Policy

No Refunds

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