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Learning the Lessons of working with the British Library’s Digital Content...

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Location

Room No. 9002

Cantor Building, 153 Arundel Street

Sheffield Hallam University

Sheffield

S1 2NU

United Kingdom

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Event description

Description

A workshop organised by British Library Labs and Sheffield Hallam University as part of the British Library Labs Roadshow (2017).

A series of presentations exploring the British Library's digital collections, how they have been used and the lessons learned by working with researchers who want to use them. This will be followed by discussions and feedback around potential ideas of working with the Library's data.

The Roadshow will showcase examples of the British Library’s digital content and data, addressing some of the challenges and issues of working with it, and how interesting and exciting projects from researchers, artists, educators and entrepreneurs have been developed via the annual British Library Labs Competition and Awards. This year we intend to focus on some of the lessons we have learned over the last four years of working with the Labs, promote our awards and get attendees thinking of what they might do with the British Library's collections. The team will also talk about future plans at the Library to support Digital Scholarship. The day will include presentations from the researchers who are working on interesting Digital Humanities projects at Sheffield Hallam University.

Date and Time:
Friday 31st March 2017, 12.30-15.30

Cost:
Free refreshments provided.

Location:
Room No. 9002, Sheffield Hallam University, Cantor Building

Map:
Please refer to the following map detailing how to get to the event.

BL Labs Roadshow (2017)

The British Library Labs project has been running since 2013 and the Labs team visited Sheffield Hallam last year. Labs will reflect on the lessons they have learned over the last four years and focus on some of the typical questions researchers first ask and the common misconceptions they have of working with the the British Library's digital collections and data. They will also provide examples of what researchers were able to actually achieve and the challenges they faced.

Hundreds of thousands of digital items and objects are being created and collected for researchers to use such as digitised manuscripts, sheet music, newspapers, maps, archived websites, radio, performances, TV news broadcasts, and artworks, as well as the more expected items like scanned versions of books.

This wonderful cacophony of content is having a significant effect on how institutions like the British Library support the research needs of their users. Will people discover new information when they are no longer restricted to viewing a single page from a single book at a time? How can the British Library build systems that provide a coherent route across its content, regardless of whether it is a televised news report or a unique signature drawn in the margins of a map? How can we use crowd-sourced information, computer vision and machine-learning techniques to provide people with better tools to better judge and interpret the context of illustration or work? How can we exploit animations and interactive infographics to better convey the information found in our holdings?

This is the research space that British Library Labs explores and we want to encourage researchers at Sheffield Hallam University to work with us and share their research questions and innovative ideas around this.

1300 Introduction

What is British Library Labs?

The British Library Labs project supports and inspires scholars to use the British Library’s incredible digital collections in exciting and innovative ways for their research, through various activities such as competitions, awards, events and projects.

Labs will highlight some of the work that they and others are doing around digital content in libraries and also talk about ways to encourage researchers to engage with the British Library.

Labs will discuss the annual BL Labs Awards which recognises outstanding work already completed, that has used the British Library’s digital collections and data. This year, the Awards will commend work in four key areas: Research, Artistic, Commercial and Teaching / Learning.

What have we learnt over the last four years of Labs

An examination and reflection on the lessons the Labs team have learned by working with those who have wanted to use the Library's digital collections and data over the last four years.

Presentation from Sheffield (Nick Dulake & Daniela Petrelli)

British Library data and collections and discussions and feedback on ideas, challenges and issues.

Labs will give an overview of some of the Library's digital collections and lead on a discussion on how they can be used. The team will also give feedback on ideas delegates might have on using the collections.

1530 Finish

Feedback Form
Please complete the following feedback form for the event

Speaker Biographies:

Mahendra Mahey, Project Manager of British Library Labs.
Previous to Labs he was at UKOLN (University of Bath) working for 4 years on the Jisc funded the UK Developer Community Supporting Innovation (DevCSI) initiative (organising several Developer Happiness” conferences (dev8d.org)) and 5 years together on a project focussing on how academic institutions could manage their research information using a common metadata standard and one supporting research in digital repositories of scholarly outputs. He was an adviser for the Jisc Regional Support Centres encouraging academics / librarians to use electronic learning resources and make effective use of e-learning technologies and techniques in their practice. He also worked as a lecturer for over 10 years in Social Sciences, Computing, Multimedia and English for Speakers of Other Languages in Further and Higher Education internationally.

Ben O'Steen, Technical Lead of British Library Labs.
Previous to working for Labs he was a freelance developer in the academic sector. While his expertise lies in solving interesting problems using computers, his formal training is in chemistry: He has authored a Physics GCSE training course, created electronics for art installations, co-founded the “Developer Happiness” conference (dev8d.org), and he was the lead developer in the Bodleian Library’s Research and Development department building their Resource Description Framework (RDF) - powered repository and digital asset management systems. In recent years, he has worked on Jisc funded projects (OpenBibliography, OpenCitation), wrote reports for funders on topics such as text-mining and sat on technical advisory boards for the Web-service Offering Repository Deposit (SWORD) protocol , ORCID and other groups.

Nick Dulake, Senior industrial designer at Design Futures, Sheffield Hallam University.

Nick has extensive experience in product design for industry (including museums and heritage), taking many products through from concept design to production, from one off and low volume products to mass-produced goods. His consultancy experience includes designing and developing products and managing new product development projects across consumer, medical, and fast moving consumer goods. He has consulted for small and medium enterprises (SMEs) as well as major multinationals, including brands such as Unilever, Panasonic, Adidas and JCB. His portfolio of design for electronics include products that are currently on the market and in daily use, i.e. a sophisticated sensor-rich wearable device for the precise monitoring of body movements for the purpose of health and medication; and interactive products / installations in public exhibitions in museums that have been used by tens of thousands of visitors. His research interest is focussed on how the use of new technologies is changing the design process; open design that enables people to customise and replicate products for their own needs; and how product design combines with electronics to create new experiences.

Dr Ian Gwilt, Professor of Design and Visual Communication, Art and Design Research Centre at the Sheffield Hallam University

His personal areas of research include practice and theory into: visual communication and social practice; information visualisation/materialisation, augmented artefacts and locations; hybrid creative practices such as design for museum interaction, interactive installations and augmented reality for mobile devices. He is also interested in how we can incorporate visual communication design practices into trans-disciplinary research teams. His practice/thesis PhD examined how the computer-based graphical user interface can be seen as a creative/cultural artefact.

Dr Daniela Petrelli, Professor in Interaction Design, Art and Design Research Centre at the Sheffield Hallam University

Is a Professor in Interaction Design at the Art & Design Research Centre, Sheffield Hallam University. Her current research brings together the material and digital worlds in the context of personal memories and cultural heritage. She coordinates the meSch project (Material Encounters with Digital Cultural Heritage), a 4-year, 12-partner European project aiming at developing technology to allow curators, designers and artists to make smart exhibits and spaces to better engage visitors with cultural heritage. Other interests include data and information visualization, intelligent user interfaces and personalization. For her work, Daniela has received a number of awards and recognition from both academia and industry. She has a diverse background in fine art, computing, and social research. She publishes regularly at international conferences and journals, and has presented her work in several international venues.

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Date and Time

Location

Room No. 9002

Cantor Building, 153 Arundel Street

Sheffield Hallam University

Sheffield

S1 2NU

United Kingdom

View Map

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