Level unlocked: facilitating women’s access to careers in the games industry
The video game industry is notoriously perceived as exclusionary and intolerant, particularly of women and others. ‘Re-Figuring Innovation in Games’ (ReFig) is a collaborative research project that addresses the urgent need for equity and diversity in order to stimulate innovation and greater inclusion in this significant domain of the creative industries.
This workshop will feature case study materials from initiatives aimed at supporting women’s access to the games industry in Canada, Ireland and the UK.
It will feature presentations by key ReFig games industry and games education researchers and will be supported by young women currently working in games design. We welcome those interested in accessing the games industry at all levels as well as those wishing to support this access, for example educators at secondary, tertiary and beyond; advocacy groups; employers seeking guidance on inclusive recruitment strategies and structures; and academics.
All the workshop facilitators are researchers on the Re-Figuring Innovation in Games project.
SARAH ATKINSON is Senior Lecturer in Digital Cultures at King’s.
HELEN KENNEDY is Head of Media at the University of Brighton.
APHRA KERR is Senior Lecturer at the National Institute for Regional and Spatial Analysis at Maynooth University.
CAROLINE PELLETIER is Senior Lecturer at London Knowledge Lab, Institute of Education.
ALISON HARVERY is Lecturer in Media and Communication at University of Leicester.