£42 – £48

Making Educational Escape Rooms for Libraries

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Location

Canterbury Christ Church University

North Holmes Road

Canterbury

CT1 1NX

United Kingdom

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Refund Policy

Refund Policy

Refunds up to 30 days before event

Event description

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Oh no!

It appears that after you and your friends entered a room in the spooky old hotel in Innsmouth—you were locked in! A newspaper in the room has an article about occult activities going on in the town and reports that newcomers have been disappearing after checking into the hotel. That sounds bad. You need to escape before the cult captures you! It looks like there might be a set of clues that you can follow to find the key to your room. You and your friends better start solving the puzzles quickly before time runs out!


The above is an example of an escape room. Escape rooms can consist of one or more rooms with a theme such as time travel, a haunted house, a zombie invasion etc where you have to solve a series of puzzles to “escape” the room. Normally, escape rooms are just for fun, but like most games they can be used to teach a variety of subjects—such as information literacy skills.


Please join CILIPinKent for a fun and informative afternoon with Andrew Walsh from the University of Huddersfield where he will walk us through the steps of creating our own escape rooms.


"Andrew is a researcher and a practitioner, whose research has largely focused on improving the teaching of information skills, especially via the development and introduction of innovative and original means of information literacy instruction. Andrew is particularly interested in information literacy, the use of active learning within library sessions, the application of mobile technologies within the library environment, and game based learning and play in libraries." (Andrew's About Me Page: http://www.innovativelibraries.org.uk/about-me/)


By the end of the workshop, attendees will have:


  • An understanding of the benefits of play in all levels of education
  • Knowledge on how to use learning objectives as the groundwork of a game
  • Knowledge on how to overcome constraints such as time and budget
  • A mapped-out plan for a fully-functional escape room with clever puzzles


In addition, all attendees receive a workbook and some prototyping materials.



Venue:

Canterbury Christ Church University

Nt03 (3rd floor of Newton Building)

Map: https://www.canterbury.ac.uk/about-us/docs/maps/canterbury-campus-map.pdf

Building has a lift.


Parking: No parking at the campus, but within close walking distance to several free and pay-to-park facilities. https://www.justpark.com/uk/parking/canterbury-christ-church-university/

Public Transport: CCCU is within walking distance of Canterbury East and West Stations. There is aso a large bus station within walking distance and several bus stops nearby.


Booking ends July 30th.


Refreshments will be provided.


If you have any questions or concerns, please email them to CILIPinKent@gmail.com


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Date and Time

Location

Canterbury Christ Church University

North Holmes Road

Canterbury

CT1 1NX

United Kingdom

View Map

Refund Policy

Refunds up to 30 days before event

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