San Francisco, California
London, United Kingdom
A day of making games for information literacy instruction! After running a version of this event in Leeds, 100% of attendees (who filled in the feedback form!) rated it good or excellent, more feedback from the Leeds event is available on the blog, as is feedback from a similar event I ran in York.
We will play one or two games to start the event, followed by a small amount of context setting. Going on from here, we will participate in a play activity using materials such as Lego and modelling clay. Attendees will receive a small bag of Lego each that they will be able to take home with them.
The bulk of the afternoon will then consist of group work - creating and prototyping games for use within your libraries.
There will be blank playing cards, blank board games, dice, counters, and all sorts of other goodies to use in your prototyping. I'll also bring along an assortment of items like iPod touches for trying things out on for those people who may want to think about games like QR code treasure hunts...
A draft programme follows, this is subject to change as things happen on the day:
10:00-10:15 Introduction & Game playing
10:15-11:15 Play / creativity presention and exercise
11:15-11:45 Tea Break
11:45-12:30 Game preparation (decide on problem, decide on game approach.)
12:30-13:00 Start Game making (creating prototypes using provided materials)
14:45 to 15:30 Continue Game making (creating prototypes using provided materials)
15:30-16:00 Game feedback / Presentation to whole group
16:00-16:15 Winding up / Finish
Finish will be between 16:00 and 16:30 - it will vary depending on length of times spent feeding back, please make sure you can stay until the end of the day for this vital part of the workshop!
You can find outputs from other events at http://gamesforlibraries.blogspot.co.uk/ - this will also be used for this event.
In booking for this event, you agree by default to have your contact details shared with other attendees, plus your prototype games shared with others via the blog (or any other methods, print or online) and photos, videos and other outputs from the day shared publicly in various ways. If you wish to opt-out, just let me know either before the event (or at the very start of the day!) and I'll make sure you're excluded in whatever way you want to be...
“I found the day exceptionally useful and well done. I was really impressed by how well Andrew Walsh incorporated theory and background into a primarily hands-on training. I got quite a few tips for teaching and engaging students through play that were totally new for me and I believe that certain aspects of what he taught will stick with me, particularly the caveats and pitfalls for developing games in university contexts.”
Quote from attendee at a previous workshop.
When & Where
Easily bored National Teaching Fellow, I also run training events, speak at too many conferences, write stuff and run a new LIS publisher - see my website for more details!