Mochi London 2013
Saturday, September 21, 2013 at 9:30 AM - Sunday, September 22, 2013 at 8:00 PM (BST)
About Mochi London 2013
An event for the indie games community, by the indie games community.
Spearheaded by the two-headed hydra of Chris Jeffrey & Ernesto Quezada, with support from Mochi Media, this 2-day event for the indie games community promises to be bigger & better than ever before!
Day 1 (Saturday, September 21st) will be a day full of sessions, where indie game developers, artists, and producers will share their personal exerpiences in creating games. Hint: expect game post-mortems!
For Day 2 (Sunday, September 22nd), we have decided to switch things up a bit this year with an ultra-cool GAME JAM! We even found an epic location to host the jam- a completely game-themed bar called Loading Bar (co-located with "MADD"), located in London's Soho district.
The best way to participate is by attending both days. Day one for inspiration, education, and netowrking, and day two to bring your ideas to life in the game jam! Only £20 for both days, and that includes lunch!
So what does £20 get you?
Specific details for each day:
Day 1: Saturday, September 21st at King's College London, Strand Campus
We will begin with a day of talks at King's College Strand Campus by indie games community members. Registration will open at 9:00am, and will be located in the Entrance Hall of the Strand Campus (downstairs from Lecture Theatre K2.31). The first session starts at 10:00am, and lunch will be provided. :)
Confirmed Speakers for Saturday, September 21st:
|Matt Roszak, Indie Developer, Kupo707||Matt is best known for his Flash game series Epic Battle Fantasy, and related spinoffs, which have been incredibly successful on Kongregate, Armor Games and similar sites. Follow him at @Kupo707.||
A Postmortem of Epic Battle Fantasy 4
EBF4 is the latest game in a series of free turn based RPGs.This presentation looks at the game's performance in areas such as player satisfaction, marketing, web distribution and premium content sales.
|Danny Parker, Head of Technology, NinjaKiwi Europe.||As Head of Technology at Ninja Kiwi Europe Danny oversees development of in-house technology for Mobile, Tablet and other native platforms. From developing console downloadable titles such as Flock! and Final Fight: Double Impact to bigger boxed titles such as Crackdown 2, Danny has always had a love for the development ethos of mobile and web games. Follow him at @mono_eric3.||
Coding without class
A retrospective on when Flash development was quick and dirty and so much fun. With advances in language, technology and the devices we play on, the development of games has become very professional and perhaps a little less enjoyable. Here we take a look at what made it so much more fun, and how it can still be really useful when developing today.
Chris Jeffrey, Indie Developer, ChrisJeff Games
James Pearmain, Artist, Jimp
Jay Armstrong, Indie Developer, Jay Armstrong Games
Super Indie Pals is a concoction of three indie developers from the UK that ramble every month in the form of a podcast and bless your ears with industry talk and interviews with prominent players in the industry.
Chris heads ChrisJeff Games and has developed games such as Space is Key, Platcore, There goes the TV, Above Average Guy and more! Follow him at @ChrisJeffGames.
Jimp on the other hand is a wizard with art. Some of his works are Sushi Cat, Penguinz, Corporation Inc, Tokyo Guinea Pop and many others. Follow him at @Artjimp.Jay is a double threat, he programs and draws fun stuff. You'll see him in the form of Super Adventure Pals, Bearbarians, Rocket pets and more. Follow him at @Jaymaxarmstrong.
Super Indie Panel
The Super Indie Pals bring their enthusiastic podcast about game development to the stage for a Q&A panel and live podcast. The talk will feature conversations with industry guests. Audience participation will be encouraged for an open forum format. Not optional.
Reece Millidge, Indie Developer, Damp Gnat
|Reece Millidge turned to independent games development after 15 years study & work in London's animation industry. Reece now focuses on bringing striking aesthetics and visual narrative to games at his solo studio Damp Gnat in Brighton UK. Works include the award winning 'Wonderputt' and one of E3's Into The Pixel winners 'Icycle: On Thin Ice' coming soon from Chillingo. Follow him at @dampgnat.||
Post mortem of Icycle: On Thin Ice
Reece will reveal stats for his newly released game Icycle: On Thin Ice, as well as talk about the project creation process (including code and timeline animation etc.) Reece plans to open the kimono....whether you like it or not. But you’ll probably like it.
|Tony Lavelle, Game Developer, Formally Armor Games -currently at Rebellion.||I started out making terrible games on Newgrounds as a hobby. I've had several successful game series, most notably Indestructotank, Shift, Upgrade Complete and KOLM, and have had my games and designs ported from the Flash platform to numerous others, including iPhone, Android, PSN and the Nintendo 3DS, with varying degrees of success. Follow him at @the_exp.||
The Indie Advantage
Having been at Armor Games for over half a decade, and now rebellion for 6 months, my views on why rapid prototyping and full creative control by an individual or small team will very soon overtake the profit making ability of small indie teams over unwieldy large developer teams when it comes to adapting to the modern landscape for mid level and social non AAA budget games.
...more speakers and their associated session topics coming soon, so stay tuned!
Day 2: Sunday, September 22nd- Mochi Game Jam at Loading Bar in Soho!
We are changing up Day 2 this year with a game jam! We'll meet up at Loading Bar, located in the Soho district, and spend the day making games. Space is limited, so be sure to reserve your spot!
We will be taking over Loading Bar / Madd on Sunday from 10am - 10pm. You can spend as much (or as little) time here as you want. There will be a theme for the jam, as well as some potential guidelines to make things interesting. Games we will make, fun we will have.
Loading Bar address (co-located with "Madd"):
53 Rupert Street
Who should attend?
Kongregate is one of the largest online destinations of free to play games featuring thousands of free to play games and a robust user base of over 15 million monthly gamers. Kongregate shares revenues with developers via ads and through in-game virtual currency purchases. Kongregate also publishes mobile games and will provide developers with cash advances, monetization consultation, and marketing support. For additional information on publishing games on Kongregate visit http://developers.kongregate.com/ or contact us at email@example.com
Pictures from past Mochi London events:
We hope to see you there!
- The Mochi London Team
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