Playing in public
Join Holly Gramazio of Matheson Marcault for a talk about the physical design of play and games. As part of the festival, the King’s College’s Quad is currently home to One Easy Step: a series of interventions to encourage physical play, simply through colours and shapes in the space itself.
This talk will explore the issues Matheson Marcault encountered in their development of One Easy Step, as well as the broader issues of designing physical places for play. As well as sharing her own process of development, Holly Gramazio will draw on insights from a range of other artists interested in physical play, including architects, game designers, playground designers and installation artists.
She will also look at some of the most intriguing work done in this area over the last ten years, addressing questions like: what makes a place feel playful? What makes it feel playful not just for children but also for adults? What sort of interventions can prompt play without the need for a facilitator or signs? And when public play so often feels transgressive, what are the difficulties around encouraging play without encouraging behaviour beyond the bounds of what was intended by the designer?
Holly Gramazio and Sophie Sampson, make projects with culture, history and physical space. They use game design to engage people with places and ideas. Their work fits in museums, in public squares, at arts festivals, and online.
Holly Gramazio is a game designer and curator of playful events. After completing her PhD in Interaction and Fiction she worked as Lead Game Designer at Hide&Seek before starting Matheson Marcault with Sophie Sampson in 2015. Her games range from quiet tiny things for solo play to large-scale games for parks and cities.