PROCJAM is an annual event about "making things that make things". We make games, art, toys, tools and other things that use procedural or random generation. This year, Goldsmiths will be hosting a live stream of an afternoon of PROCJAM talks, for all those London folk who can't make it down to Falmouth University in sunny Cornwall. Sure, you could sit at home in your pyjamas and watch the stream on your own --- or you could watch it live with us!
The talks will take place on the afternoon of 21st October, while the jam itself runs 5th-13th November.
At the Goldsmiths live stream, you'll get a chance to network, discuss the talks, and plan your PROCJAM entries. You don't need to be entering PROCJAM to enjoy the talks, and you can drop in and out at any point. We will retire to The Rose afterwards. Everyone is welcome!
Gabriella Barros – a PhD student and game developer at NYU, looking for new procedural generation techniques. One of Gabriella’s research interests is how to safely and sensibly use open data to generate games, like writing a murder mystery game using Wikipedia.
Joris Dormans – a games scholar who did groundbreaking research on game design and procedural generation, and then put his ideas into practice, building tools like Machinations and games like the newly-released roguelite Unexplored.
Becky Lavender – a game developer currently working at Playtonic Games on Yooka-Laylee, who has previously worked with amazing people like Peter Molyneux, and done awesome things like publishing research on generating Zelda dungeons.
Mark Nelson – a researcher who did pioneering work on automated game design and creative design, is one of the editors behind the incredible PCG Book, and is currently working at Falmouth University on applied automated game design with The Metamakers Institute.
Emily Short – a game and narrative designer (Emily’s games include the legendary Counterfeit Monkey, and First Draft of the Revolution), interactive fiction writer, and one of the forces behind the landmark Versu game engine and the Inform interactive fiction engine.
Tanya Short – creative director and designer at Kitfox Games, who most recently released the innovative Moon Hunters, a procedural mythology game. Tanya writes extensively about the design and application of procedural generation to games, and is currently editing an amazing textbook on the subject!
Adam Summerville – a PhD student at UC Santa Cruz, who is currently researching ways to use machine learning in procedural generators. He’s come up with some innovative applications to games like Mario, and believes there’s a lot of exciting untapped potential!
Jamie Woodcock – a research fellow at the London School of Economics, Jamie is a sociologist specialising in digital labour, and has recently gotten involved in the study of eSports. Jamie is interested in how technology affects how people work, including tools and automation like procedural generation. How does procedural generation change the way we create and work? Watch Jamie’s talk to find out!
How To Get Here
We've moved venue to St James Hatcham Building --- the old church at the end of St James --- at the west side of the Goldsmiths campus. The church is building 40 on this map. Once there, follow the signs to room G05.
The front door requires card access, but someone will be there to let you in!