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Reframed Workshop – Writing for Games: Tales from the Trenches
Fri 28 April 2017, 10:00 – 13:00 BST
Lighthouse and Creative England present Reframed, a new programme of talks and workshops exploring immersive and interactive storytelling.
The worlds of film, gaming, theatre, design, art and technology are becoming increasingly converged, with interactive and immersive environments such as 360°, virtual reality, augmented reality and games bringing us closer to a seamless blending of physical and virtual worlds.
“Immersive storytelling is everywhere and there’s no going back” – The Guardian
Reframed brings together leaders and innovators from the fields of film, games, sound, contemporary arts and media who have created bold and inventive work across VR, augmented reality, immersive theatre and games to explore emerging practices within the realm of immersive and interactive storytelling.
Aimed at those wanting to learn more about designing and producing interactive and/or immersive work, Reframed will shine a light on the intrinsic and underlying principles of non-linear and interactive narratives, and the platforms and technologies which best serve them across different types of projects.
REFRAMED WORKSHOPS – Friday 28 April
An opportunity to examine the working methods of leading experts through a series of hands-on workshops.
All workshops will be held at Lighthouse, with two morning sessions (10am-1pm) and two afternoon sessions (2-5pm). Tickets are sold per workshop, with lunch and refreshments included.
Workshop: Writing for Games – Tales from the Trenches
Gain insight into developing and writing non-linear and interactive narratives from acclaimed videogames writers Rhianna Pratchett (Tomb Raider, Heavenly Sword) and Jim Swallow (No Man’s Sky, Disney Infinity: Star Wars).
Rhianna Pratchett is an award-winning writer for games, comics, film and TV. She has wrestled the wild beasts of narrative on titles such as: Heavenly Sword, Mirror’s Edge, the entire Overlord series, Tomb Raider and Rise of the Tomb Raider. Her work has received awards from the Writers’ Guild of America, the Writers’ Guild of Great Britain, DICE, SXSW, and a BAFTA nomination. In the world of comics, she’s worked for DC, Dark Horse and Marvel, and is currently writing film and TV projects with the Jim Henson Company, Film4 and O3 Productions. Like most writers, she likes hard liquor and soft cats.
James Swallow is a BAFTA nominated writer and author. His work in videogames includes developing characters, narratives, and scripts for high-profile titles such as Deus Ex: Mankind Divided and Deus Ex: Human Revolution, Ghost Recon Wildlands, No Man’s Sky, Disney Infinity: Star Wars, Fable: The Journey, Killzone 2 and Enslaved: Odyssey To The West.
He is the author of over forty books and four New York Times and Sunday Times bestsellers – including the hit thriller Nomad – a Scribe Award winner and an accomplished scriptwriter. As well as original material, he has written for several major intellectual properties, including Star Trek, 24, Doctor Who, Star Wars, Halo, 2000AD and many more. He lives and works in London.
Reframed is produced in partnership with Creative England, and supported by the University of Brighton.
Creative England invests in and supports creative ideas, talent and businesses in film, TV, games and digital media. They aim to grow the brightest, the best, and those with the most promise so that individuals and businesses can achieve their full creative and commercial potential. They help identify future opportunities to grow the economy and generate jobs.
The University of Brighton is focused on realising potential and shaping futures. They foster a vibrant, agile learning and research community; supporting established experts and nurturing the next generation of talent from their undergraduates, postgraduates and early career researchers.