ReHabGame: Intelligent play for motor recovery

ReHabGame: Intelligent play for motor recovery

By Anglia Ruskin University - Community Engagement

Experience how AI and fuzzy logic are transforming rehabilitation into a personalised, adaptive, and data-driven journey to recovery

Date and time

Location

CM1 1SQ

ANGLIA RUSKIN UNIVERSITY Bishop Hall Lane Chelmsford CM1 1SQ United Kingdom

Good to know

Highlights

  • 2 hours, 30 minutes
  • In person

About this event

Music • Other

Discover ReHabGame - an innovative, game-based therapy system designed to support motor-impaired individuals in regaining upper limb function. Using artificial intelligence and fuzzy logic, ReHabGame adapts in real time to each player’s abilities, ensuring every session is both challenging and achievable.

This hands-on exhibit showcases how intelligent algorithms personalise gameplay, track progress, and generate actionable insights for therapists and users alike. Come and experience the future of digital health and neuro-rehabilitation. Whether you're curious about AI in healthcare, interested in the mechanics of intelligent systems, or passionate about making rehabilitation more inclusive and engaging, this activity will offer insight, inspiration, and a chance to try the technology yourself.

Ideal for: All ages, healthcare professionals, students, researchers, and anyone interested in the intersection of health, science, and technology.

This event is presented as part of the Chelmsford Science Festival.

[DR 29.08.25]

Organised by

Free
Oct 28 · 11:00 GMT