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Role-Playing Games in Theatre

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A workshop for theatre makers exploring how tools, structures and mechanics from role-playing games can be used to make performance.

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From their focus on collaborative storytelling to unique world building, role-playing games offer a wealth of tools for theatre makers creating both interactive and non-interactive work.In this playful and practical workshop, you will:

  • Experiment with tools that help swiftly create interesting and distinctive characters
  • Explore core questions and provocations for designing meaningful character-led stories
  • Discover game mechanics with a theatrical bent that can enrich live performances

Facilitator Chloe Mashiter is a theatre- and game-maker, specialising in game-based performance that draws from tabletop role-play, larp, and megagame design. Their recent work as a game designer includes The House of Cenci by Parabolic Theatre, Republic by Upstart Theatre, and The Incognito Society by Coney, where Chloe is also an associate artist.

Their wider work as a performer, deviser and writer includes interactive show Crisis, What Crisis? by Parabolic Theatre, pervasive street games Jekyll/Hyde and The Hunted Experience by Fire Hazard Games, and megagame Bring Them Home by Treehouse.

Chloe also publishes tabletop roleplaying games as roll/flip/draw and created the audio game The Last Thing Left whilst Resident Digital Artist at Headlong.

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Organizer Upstart Theatre

Organizer of Role-Playing Games in Theatre

Upstart Theatre exists to provoke honest, playful and inspiring conversations about the biggest challenges which face our society. We use theatre to create connections within and between communities, both in the UK and around the world, and to bring previously unheard voices into the mainstream.

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