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Screen Cultures: Virtual Reality and New Screen Frontiers

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C284, Curzon B

Birmingham City University

4 Cardigan Street

Birmingham

B4 7BD

United Kingdom

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Sarah Walden (BCU) "Slicing and Dicing the Cultural/Visual/Linguistic/Material/Neurological - the Performativity of (Glitched) 360 Video

Still in its infancy as a cinematic format, 360 video offers experimental filmmakers the rare chance to stumble around in the dark and feel for the edges of their practices. School of Art PGR Sarah Walden presents her research into the structural, linguistic and material properties of 360 video as a methodology for articulating the situated knowledges of neurodivergences as embodied radical difference.

Sarah Jones (BCU) - Presence and Immersive media

What is the manifestation and meaning of presence within immersive media? This paper will advance the argument that it is presence that is the distinctive quality of immersive media, distinguishing it from traditional film, computer games or television and documentary form. The understanding of presence is derived from the notion of suspending all disbelief in the world (Pimental and Texaria 1993) and one where the mediated world is not mediated (Lombard and Ditton 1997).

To apply this understanding to immersive media, the study draws on scholarly traditions and methods in philosophy, media and technology. Following Heidegger and McLuhan, it seeks to understand what can be learnt from the essence of the technology, as opposed to an interpretation of content or output. The methodological influence of media studies is underpinned by the New Journalism and immersive journalism approaches within broader factual storytelling and documentary. Scholarly traditions within philosophy and virtual reality inform an approach where technology itself is not at the heart of understanding presence but where it is the technological impact of how emerging forms can impact the nature of presence in storytelling.

About the speakers:

Sarah Walden's practice-led research seeks to use the unexpected effects, errors, offshoots and discards aestheticised by Dirty New Media in conjunction with complexity, entanglement, synesthesia, and sensuous embodiment / radical matter to articulate a sensuous new materialism within contemporary media arts. Using glitch art theory and methodology applied to both digital and analogue, she makes multi-channel media artwork that grounds through the poetics of the body. For more information on her work see www.sarahwalden.net.

Sarah Jones is the Head of the Birmingham School of Media at Birmingham City University. Her practice and research sits within emerging technologies and the development of immersive experiential films. Her research is focused on immersive realities (VR/AR), experiential film within 360 immersive storytelling. Sarah looks to build experiences that allow for immersion, using whatever technology she can get her hands on. She is working to define a form of film practice around immersive experiential film and play with ideas of multi sensory VR to enhance presence in an environment.

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C284, Curzon B

Birmingham City University

4 Cardigan Street

Birmingham

B4 7BD

United Kingdom

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