Skip Main Navigation
Page Content
This event has ended

Save This Event

Event Saved

Serious Gaming as an Integral Part of Research and Innovation under the H2020 Programme

Mark Anderson, Glasgow Caledonian University

Friday, 2 October 2015 from 09:00 to 19:00 (CEST)

Serious Gaming as an Integral Part of Research and...

Ticket Information

Type Remaining End
Quantity
General Admission 91 Tickets Ended Free  

Share Serious Gaming as an Integral Part of Research and Innovation under the H2020 Programme

Event Details

 

 

SERIOUS GAMING AS AN INTEGRAL PART OF RESEARCH AND INNOVATION UNDER THE H2020 PROGRAMME

OBJECTIVE: To bring together a range of experts in the fields of serious gaming and other specific areas – health, climate change/energy and societal challenges - international in order to forge a more effective, transdisciplinary approach to EU project delivery.

We are delighted to announce that Thomas Baranowski and Isabel Granic will be hosting a plenary session at the beginning of the day to contextualise the challenges of serious gaming. There will also be presentations by representatives of the Europen Commission on the funding opportunities.

The idea of this event is to cross fertilise and create trans-disciplinary teams of both researchers and practitioners who represent the vanguard of specialised and serious gaming in Europe and beyond. 

The day’s activities will be informed by the priorities and calls under Horizon 2020, in particular, ICT, MSCA, SWAFC, Societal Challenges 1, Societal Challenges 5, and Societal Challenges 6.

An overview of these programmes will be presented by representatives of the European Commission.

This will be followed by two parallel sessions of three roundtables, with a moderator to guide discussion:

SESSION ONE: Regions of the world - defining priorities and challenges.

Roundtable 1. Health

Roundtable 2. Climate Change / Energy

Roundtable 3. Societal Challenges

In each roundtable, participants will be given the opportunity to present a geographical region of interest and discuss what priorities and challenges they face and how funding support might help to bring about change.

SESSION TWO: Thematic areas – defining opportunities and solutions

Roundtable 1. Science with and for Society

Roundtable 2. MSCA researcher mobility projects

Roundtable 3. Other serious gaming opportunities  

In each roundtable, participants will be given the opportunity to identify specific funding streams and potential partnerships that might bring about real change in communities around the world.

The day will end with a summing up followed by a networking reception.

 

 

PROGRAMME – Day 2

9.00-9.30

REGISTRATION

9.30-10.00

Speed Networking and organisation of sessions - Participants are invited to find out as much about each other as possible in a limited time frame in order to prepare help them Identify suitable partners for projects.

10.00-10.30

Plenary Discussion

Thomas Baranowski, Baylor College of Medicine

Isabela Granic, The PlayNice Institute


 

Parallel session One

1030-12.30

Roundtable 1. Health 

 (Mary Barker, University of Southampton)

 

Roundtable 2. International Collaboration

 

Roundtable 3. Reflective Societies

(Katharina Tillmanns, Co-President Games for Change Europe / Cologne Game Lab)

12.30-13.00

Feedback

13.30-13.30

Lunch

 

Parallel Session Two

13.30-14.00

Funder Presentation: Marie Sklodowska Curie Actions Kamila Partyka (DG MSCA, European Commission)

 

14.00-14.30

Funder Presentation: Science with and for Society

14.30-16.00

Roundtable 1. Science with and for Society

 

Roundtable 2. Climate Change / Energy

 (Joost Vervoort, Environmental Change Institute, University of Oxford)

Roundtable 3. Researcher Mobility Programmes

 

16.00-16.30

Feed back

16.30-17.30

The Last waltz

17.30-19.00

Drinks reception and buffet

 


CONCEPT

 

The format of these events is experimental. By its very nature it has to be very innovative and dynamic and very much depends on the willingness, enthusiasm and efforts of the participants themselves. There will be absolutely NO powerpoint presentations except in the plenary presentations of funding programmes at the beginning of the day.

 

 

 

The idea of the event is not to listen but to talk, to share ideas. But this is not simply a “talking shop” either; there is a real purpose to our dialogue. The aim of the day is to develop effective project ideas directly addressing the upcoming calls from the European Commission. And even if a specific proposal does not emerge by the end of the day we at least expect that the relationships and connections made will lead to enriched projects in the future.

 

 

 

FORMAT

 

Roundtables

 

Some roundtables may be oversubscribed for meaningful dialogue while others may generate less interest. Furthermore, some people may be interested in more than one session. As such we will need to strike a balance between having as many sessions as possible while ensuring that there is time for in-depth discussion. The precise programme of the sessions will reflect this. It may also be necessary for the roundtables to split into smaller groups according to specific interests.

 

Feedback

 

Each parallel session will end up with a feedback session. However, there will not be any formal note-taking or use of “rapporteurs”. Instead we would like the feedback sessions to simply offer an opportunity for everyone to find out what has been developed in sessions that they haven’t attended.

 

Moderators

 

The Moderator in each session will have one very important task: to ensure that everyone talks. We don’t want anyone to feel they didn’t have the chance to voice their ideas. It might be that the Moderator has a particular proposal they would like to present to initiate dialogue or they may invite participants to present their own ideas, but there should never be any silence. It also goes without saying that anyone who wants should have the opportunity to present their own proposal idea and it will be the Moderator’s responsibility to ensure this happens. Clearly, the discussions elicited should as much as possible refer to the specific calls relating to the session topics (see Annex). We suggest that one effective way of directing discussion will be to explore the three principal criteria for evaluation:

 

  • Excellence (the scientific quality of the project, in particular how a project might go beyond the state of the art),
  • Implementation (the delivery of the project, work packages etc.)
  • Impact (the dissemination and exploitation of results)

 

The Last Waltz

 

A final session, the Last Waltz – like the last dance at a teenage disco! – will allow ideas that have been discussed to be consolidated or further responses, connections or comments made on the proposals put forward. It is the last chance to cement the relationship of your dreams!

 

Cocktail reception and networking buffet

 

The canape and drinks reception is free of charge and will be held immediately following the final session.

 

Do you have questions about Serious Gaming as an Integral Part of Research and Innovation under the H2020 Programme? Contact Mark Anderson, Glasgow Caledonian University

When & Where


Scotland Europa
Scotland House
Rond-Point Schuman 6
B-1040 Brussels
Belgium

Friday, 2 October 2015 from 09:00 to 19:00 (CEST)


  Add to my calendar

Organiser

Mark Anderson, Glasgow Caledonian University

The Europe Office at Glasgow Caledonian University and has been involved in a number of European funding programmes for many years, helping academics to develop projects as well as developing and coordinating their own initiatives all over the world.  

 


  Contact the Organiser

Interested in hosting your own event?

Join millions of people on Eventbrite.

Please log in or sign up

In order to purchase these tickets in installments, you'll need an Eventbrite account. Log in or sign up for a free account to continue.