San Francisco, California
London, United Kingdom
T@3: How to code for Unity (Thursday 28th February 2013)
Come and hear about Unity and listen to 3 case studios discussing their experience of using this fantastic new tool for developing 3D content.
This session is aimed at Developers and anyone interested in developing 3D content
1500-1510: Ukie intro
1510-1530: Andy Brammall; Unity: Unity overview
1530-1550: Case study 1: Georg Backer, Hot Sauce
Georg will be presenting an overview including the techniques Hot Sauce used in catcha aliens, plus some useful tips & tricks
1600-1620: Case study 2: Rob Dodd, Fireproof Games
Rob will present a live demo of how Fireproof Games use Unity to set up puzzles in The Room. He'll briefly cover how the game is architected, and show the workflow from importing a hierarchical model into the scene, setting up parts of it to be interactive, and using uScript to trigger animations and other effects based on the interaction.
1620-1640: Case study 3: Renaud Charpentier, Creative Assembly
Renaud will be discussing lots of the finer points of using Unity including Production pipelines, tools you should or shouldn’t use, what you can modify in Unity and what you shouldn’t, asset sharing and management. He will also present on Multi-platform production touching on how to manage multiple build targets and performance optimisation leading on to Unity life cycles; managing Unity evolution and taking advantage of Unity integrated technologies.
1640-1700: Closing remarks
1700-1740: Networking and drinks
Unity overview: Unity Technologies is the creator of Unity, an intuitive and flexible development platform used to make wildly creative and intelligently interactive 3D and 2D content. The "author once, deploy everywhere" capability ensures developers can publish to all of the most popular platforms. Unity Technologies boasts a thriving community of 1.5 million registered developers including large publishers, indie studios, students and hobbyists. Unity Technologies aggressively re-invests in its award-winning 3D development tools and democratization initiatives, such as the Asset Store digital content marketplace and Union game distribution service, in order to remain at the forefront of innovation. Unity Technologies is headquartered in San Francisco and has offices in Canada, China, Colombia, Denmark, Finland, Germany, Japan, Korea, Lithuania, Sweden, Ukraine, and the United Kingdom. For more information, visit:
Rob Dodd, Fireproof Games: Rob graduated from York University with a Computer Systems and Software Engineering degree in 2001. He worked at Codemasters in Southam from 2001 - 2005, working on the ToCA Race Driver series of games, mostly focussed on UI and systems coding.
Rob moved to EA (Criterion) in 2005 and worked on the Black and Burnout franchises, mostly as a physics programmer and then worked at Supermassive Games for a few years before joining Fireproof in late 2011. Our first game, The Room, came out late last year, and has been riding high in the iPad charts ever since.
Renaud Charpentier, Creative Assembly: Renaud has been crafting games for 25 years and joined the industry as a designer 15 years ago. He contributed to several major licences (Rayman, Splinter Cell, Largo Winch, Total War) and experienced all creative positions from level designer to game director. Holding a Master’s Degree in Engineering, having led his own studio and worked on many acclaimed games, Renaud has a broad range of technical, management and creative skills. He created and currently leads the Creative Assembly’s Digital Team who delivered the award winning Total War Battles.
Georg Backer, Hot Sauce, is a passionate video game developer, designer, and producer with over 13 years of industry experience. He has worked for Lionhead Studios on BAFTA award-winning games such as Black & White, The Movies, Fable 1, 2 and 3 in a variety of roles including programming, design, and production. For Fable 3, he oversaw the audio, music, and dialogue production, recording over 400,000 words with more than 80 actors. In 2009, he was named one of '30 under 30 rising stars in video game development' by games industry magazine Develop. Georg has a passion for interactive narrative and immersive design, and has given talks and lectures in the UK and abroad about story and character in video games. Georg left Lionhead in 2011, and is now working for Hotsauce Interactive, a London based independent games company founded by UK TV presenter, comic writer, and video games enthusiast Jonathan Ross. Hotsauce has recently released their first iOS title called, "Catcha Catcha Aliens!" Georg also smiles. A lot.