Teaching Games Development for Secondary Schools Cohort 1 (2 Days - Wednes...

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Alexandra Palace

Alexandra Palace Way

London

N22 7AY

United Kingdom

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Description

An introduction to teaching Games Development for secondary school teachers or educators in informal settings who teach this topic to learners of ages 11 to 24.

Room: Transmitter Room

This is a two-day course (more information here)

The first day (Wednesday 2nd October) will be delivered by BAFTA and will include practical activities on how to design games as well as a meet the Industry session.

  • Learn tips and tricks on how to get your class involved in Game Concept and Game Making. Resources are aimed at encouraging 10-18 years old to enter the Young Games Designer competition and will provide them with all the information they’ll need on the game design process.
  • Discover new ideas on how you could incorporate these plans into PSHE, Business Studies, Computing, English, Art and other subject lessons. http://ygd.bafta.org/resources
  • There will also be presentations from leading games development companies on careers and the games industry.

The second day (Thursday 3rd October) will be delivered by Digital Schoolhouse and will cover implementing designs in Construct 3, a game making software, with a focus on meeting the needs of the iMedia qualification. Ideas of different pedagogies to teach programming will be included, such as code reading, PRIMM, and using design.

Prior experience of teaching programming is advised but is not essential.

With follow up sessions for a Case Study

To make professional development effective, teachers need to implement learning that they gain from training in school. Therefore, teachers are expected to undertake a follow-up case study in which they introduce games development as part of an afterschool club or as a sequence of lessons. Queen Mary University of London will be supporting this component of the CPD, and there will be follow-up online sessions to support this as well as a sharing session in the Spring or Summer term.

Free software

Any teacher who attends the course will be provided with a free personal Construct 3 licence by Scirra for 1 year and given access to 100 free licences for their school on condition that they share lesson plans for 3 to 6 lessons that use Construct 3.

An event in the BAFTA YGD 2020 Launch Week at Alexandra Palace

This two-day course is part of the official launch of the 2020 BAFTA Young Game Designers Competition http://ygd.bafta.org which will be celebrating its 10th Anniversary with a weeklong programme of events at Alexandra Palace.

OCR on delivery and good practice

Rajesh Sood, OCR iMedia Subject Advisor will run a session on Wednesday to discuss good practice in delivery and assessment for Cambridge Nationals Creative iMedia.

Industry Presentation

Olivier Palmieri (Director of XR Workshop, Ubisoft, Montreal) will present on Beyond Gaming: Ubisoft’s Initiatives in Education

Outline of the two training days

Day 1 Wednesday 2nd October

Device requirements: None

Room: Transmitter Room

Timings for the day

  • 10:30- 11:00- Arrival & teas/coffees
  • 11:00-12:15 – BAFTA Games design - concept workshop
  • 12:15-13:00 – ‘Beyond Gaming: Ubisoft’s Initiatives in Education’ by Olivier Palmieri (Director of XR Workshop, Ubisoft, Montreal)
  • 13:00-14:00 - Lunch - a light lunch is provided (please tell j.l.waite@qmul.ac.uk of any allergies etc)
  • 14:00 14:45 - iMedia delivery and good practice - with Rajesh Sood from OCR
  • 14:45-16:00 – Careers - Industry Roundtables (with tea and coffee and cake!)

Day 2 Thursday 3rd October

Device Requirments:

  • Please bring your own laptop with Google Chrome installed. (Ally Pally does not have tech that we can use.)
  • Sofware: We will be using Construct 3. Construct 3 runs in a browser, so no further downloads are required, but you can install the software as an app from the main menu on the website prior to the workshop if you prefer. Please, visit https://editor.construct.net/ and click on Menu to install the app.
  • Software: So you can export exe versions of your games (which you need to do for iMedia) please can you install the free version of Clickteam Install Creator 2: https://www.clickteam.com/install-creator-2)

Room: Transmitter Room

Timings for the day

  • 10:30-11:00 - Arrival & teas/coffees
  • 11:00-12:30 – Digital Schoolhouse Introduction to Construct 3, classroom set-up and creation of a basic game
  • 12:30-13:30 - Lunch - a light lunch is provided (please tell j.l.waite@qmul.ac.uk of any allergies etc)
  • 13:30-16:00 – Creation of a more advanced game with details of how this links to the iMedia course

Research and Careers

This course has a number of research elements including research informed pedagogy, a pre and post course survey, optional interviews and case studies which will be written up as academic papers. Inclusion of data in the academic write up is optional. Further information on ethics will be provided before you attend the course.

We are also organising industry contacts to come and work with you in school, to provide a careers talk and perhaps even to help with lessons (but this depends on us getting volunteers)!

Any questions, please contact Jane Waite j.l.waite@qmul.ac.uk - or sign up and come along!





This course is being provided by a number of different groups including BAFTA, Digital Schoolhouse, Queen Mary University of London and through several different programmes including TechPathways and the IoC.

About BAFTA Young Game Designers

BAFTA Young Game Designers is a free initiative and competition that inspires young people to create, develop and present their new game ideas to the world.

Now in its tenth year, the main YGD competition is aimed at 10-18 year-olds, divided into age-specific sub-groups. Entrants can be individuals or a team of up to three people, who can choose to enter two creative categories: The YGD Game Concept Award, for those creating a concept for a new game; and the YGD Game Making Award, for those making a game using freely available software.

www.bafta.org/ygd has a host of support content for teachers - competition guides, downloadable teaching tools (worksheets, group activities and lesson plans) and videos giving access to the creative minds behind their favourite games.

About BAFTA YGD Competition

The BAFTA YGD competition is part of a year-round BAFTA programme of activity that gives young people and educators unique insights into the games industry and access to the creative minds behind some of their favourite games. Support includes a website (www.bafta.org/ygd) where BAFTA members, award winners and nominees share their insights and advice and a range of teaching resources that link the BAFTA YGD competition to the national curriculum.

About BAFTA

The British Academy of Film and Television Arts (BAFTA) is a world-leading independent arts charity that brings the very best work in film, games and television to public attention and supports the growth of creative talent in the UK and internationally. Through its Awards ceremonies and year-round programme of learning events and initiatives – which includes workshops, masterclasses, scholarships, lectures and mentoring schemes in the UK, USA and Asia – BAFTA identifies and celebrates excellence, discovers, inspires and nurtures new talent, and enables learning and creative collaboration. For advice and inspiration from the best creative minds in working in film, games and television, visit www.bafta.org/guru . For more, visit www.bafta.org .

About Digital Schoolhouse

The not-for-profit Digital Schoolhouse programme, powered by PlayStation®, uses play-based learning to engage the next generation of pupils and teachers with the new Computing curriculum. Digital Schoolhouse is delivered by the UK games industry trade body Ukie, and was originally seed funded by the Mayor of London’s London Schools Excellence Fund (LSEF).

Each Digital Schoolhouse is based in a school, college or university environment, and aims to work with a growing network of local primary and secondary teachers to deliver creative and cross-curricular computing lessons using play-based learning. Through this, it supports the Computing programme of study for the national curriculum in a way that leaves pupils and teachers feeling inspired about and engaged with, computing and the wider creative digital industries. The workshops put theory into practice and help teachers embed it with ongoing personalised support and continuing professional development (CPD). The programme has been accurately described as a ‘bridge between education and industry’. To find out more about Digital Schoolhouse, please visit their website.

About TechPathways

TechPathways is a teacher development programme funded by the Mayor of London. This two-year project is being run by London CLC and Queen Mary University of London.

About the IoC

The Institute of Coding (IoC) is a partnership of over 18 universities in England all working hard to address the digital skills gap. This course is being supported by the IoC. More can be found out about the IoC here.




About your data

Your personal data will be collected and stored by Queen Mary University of London in accordance with their data policy.  As Queen Mary University of London are a member of the IoC, an element of your data will then be shared with the IoC. All personal and identifying details will be removed before this data is shared so that all we get are statistics to show how we’re doing against our targets.

The data we collect from you as part of this project will be passed to the Office for Students to allow them to conduct further research and evaluation of the activities funded as part of the IoC project, including combining with data from similar work at other Universities and Colleges. These data may be linked to other data that they hold about you including prior, current or future educational records and records on earnings and employment.

Similarly, data will be used for reporting to the Mayor of London as part of the TechPathways programme and by BAFTA and the Digital Schoolhouse for internal reporting purposes.




Date and Time

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Alexandra Palace

Alexandra Palace Way

London

N22 7AY

United Kingdom

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