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Use of Game-Based Technologies in Autonomous Vehicles Research workshop
Mon 15 May 2017, 10:00 – 14:00 BST
Still one of the major barriers in autonomous vehicle research is testing new technologies in real world scenarios. Much research is taking place around the world to test new functionalities, vehicle systems and sensor devices using simulators. The motion simulators can be enhanced with game-base technologies such as augmented and virtual reality to replicate real world environments within which new autonomous vehicle concepts can be tested and validated in different scenarios.
This workshop will explore the use of gaming technologies in autonomous vehicle research and will take place from 10:00 to 14:00 on Monday 15th May 2017 at the Queens Building in De Montfort University in Leicester.
Join us for a stimulating day of hand-on experimentation, workshop discussions and networking.
The workshop will consist of three sessions:
Review of game-based technologies for Autonomous Vehicles
Hands on demonstration on the Immersive Vehicle Virtual Reality Testbed.
The presenters include researchers from De Montfort University and Transport Systems Catapult.
The workshop will provide invaluable opportunities to experiment with the Immersive Vehicle Virtual Reality Testbed, the number of participants in this workshop is therefore limited and prompt registration is highly recommended.
This workshop is aimed to researchers, students and professionals in the ambit of modelling and simulation of autonomous vehicles with interest in the transition between different levels of autonomy.
This workshop is free and includes free lunch and refreshments.
Date: Monday 15th May
Time: 10:00 – 14:00
Place: Queens Building, De Montfort University
Lead: Dr Daniel Paluszczyszyn
We reserve the right to charge a fee of £25.00 for non-attendance after registration. Cancellations up to 72 hours before the workshop will not incur any charges.