ChristmasBrains is the all day festive treat from VideoBrains to you - a full Saturday with twice the usual amount of amazing talks, as well as prizes, games and more. This year we'll be hosting the fun at our new location, Secret Weapon in Stratford!
It's Christmas, so expect presents, goodie bags and maybe even a couple of mince pies if you fancy it. We encourage people to bring stuff they've baked along with them, but there's no pressure, just seeing all of your nice smiling faces is good enough for us.
Tickets on the door will be £22 if available.
Alice Bell The Fuckeduplet 5: Christmas in Games is Fucked
Alice continues her residency with her fith talk about how, where and why games are so spectacularly fucked up.
Robin Baumgarten Custom Hardware Games
Robin will give a short overview of what's happening in the experimental hardware scene, and what cool games are out there. Following that he'll dive into how to build, test and show custom hardware games by the example of Line Wobbler.
Phoenix Perry Code Liberation in London: The First Workshops
Code Liberation recently completed a 7 part series in conjunction with the V&A, Machines Room and Goldsmiths. The results were 16 women receiving free training and support on a range of creative technology to further the creation of new titles. From founder Phoenix Perry, talk is a debrief of what we did, how we did it and who it impacted.
Joel Beardshaw Little Living Places
A look at what makes places in classic videogames feel alive in our minds, and the surprising ways in which Neko Atsume and other mobile & indie games use and expand on the same ideas, while other games fall flat.
David Hayward Are you a zany enough dude to eradicate the concept of leisure?
An office slide is, figuratively and literally, a slippery slope. Join office killjoy David Hayward in attempting to unpack his thesis that they, office ball pits, meeting wendy houses, &c., are a load of pernicious bollocks.
Maize Wallins Audio before and after
In this talk, I will look at the effects of timing and prescription when implementing audio in to games. In musical scoring, we often talk about prescriptive, and postscriptive scores. In games, we are beginning to talk about non-prescriptive audio - in an effort ot have players fill the gaps with their own thoughts and biases.
SO what allows us to change these roles? What's on the implementation side and what's on the composition side? I'm hoping we can all discuss together, and get a deeper understanding of the role of audio in games.
Nate Crowley Devils in the details
"If The Pirates of the Caribbean breaks down, the pirates don't eat the tourists" - Ian Malcolm, Jurassic Park.
Sometimes, the most unsettling moments come when perfectly innocent systems go wrong. In this talk, horror author and games writer Nate Crowley explores how design choices, bugs and unexpected player actions can invoke the horrible in games that never aspired to horror, from the flesh-eating carp of Dwarf Fortress to the inhuman soundscapes of Taz-Mania.
Holly Gramazio Christmas Games.
An attempt to understand this weird wintry northern hemisphere December through an analysis of England's traditional Christmas games.
Mink Ette "Why don't you go play in the road?"
Designing games for physical spaces.
Ian Dransfield I LIKE WRESTLING
Explaining the rather simple concept that wrestling games get wrestling wrong by trying to be games
Gabriela Middlebrook First Person, No Shooter
When you say first person the next word that comes out is almost always "shooter", but what about trying to make an action game without guns? How do we create features and systems that replicate the instant gratification of an FPS without the S?
Johnny Chiodini Not Ok, Computer - How video games and mental health interact
Exploring how video games can be useful as support tools for mental health sufferers, educational tools looking to understand MH better, and (in some cases) an obstruction to getting better. Chiodini will draw on his experiences making Low Batteries for Eurogamer and what his interactions with the audience have taught him.
We can't refund your ticket if you don't attend on the day, but if we have to cancel the event for some reason, we will refund you.
Please be here for the first talk at 1pm - This is so important I could say it twice.
Please be here for the first talk at 1pm - I said it twice. You can show up any time from 6pm and get a chance to meet other video games fans and talk to the speakers.
If you have any questions, or would like to pitch a 15-minute talk for a future event, please email email@example.com.
The best way to support us is to buy a ticket and come along. If you want to help out even more, please donate to our Patreon.
The VideoBrains talks are recorded and published on our website, social media channels and in other publications and promotional materials. By purchasing a ticket for this event, you consent to being filmed and/or photographed and for VideoBrains to publish any associated media. If you’d like to attend but don’t want to be recorded, please email firstname.lastname@example.org.