
VideoBrains February: Mount Your Friends
Event Information
Description
We're at Meltdown on a Monday night.
VideoBrains is partnered with Five out of Ten and Nine Worlds VG. If you have any questions, can’t afford a ticket but would still like to come, or would like to pitch a 15-minute talk for a future event, please email jake@videobrains.co.uk.
Twitter hashtag = #VideoBrains
The best way to support us is to buy a ticket and come along. If you want to help out even more, please donate to our Patreon.
Tickets on the door will be £10 if available.
SPEAKER LINEUP
Cara Ellison Taki Is Dating Maxi.
Ashley Brown Good Sex, Bad Player
Good sex is playful sex. Bad sex is a ham-fisted cut scene which peppers PEGI 18 videogames. This talk lies somewhere between the two as Dr. Ashley Brown discusses her research on the often awkward relationship between sex, games, and what adult players want.
Alice Bell Sex in Games is Fucked (or Screwed, if you want to be polite)
Will games every be able to show the physical act of two people doing sex on one another without it just being porn? And if they can do we even deserve it? My argument: No. No we do not.
James Wallis Sex in a Box
Over the years a number of board-games have tackled the subject of sex. How did they get on?
Titles I didn't use: Lewd-o, Crude-oh, Escape from Coldbitz, Risk-y Business, anything to do with poker.
Benjamin Maltz-Jones You Can't Always Get What You Want (Unless you're a AAA game protagonist)
People are, more often than not, shitty. Games let you be shitty, but what happens when being shitty goes against giving everyone else in the world a happy ending?
Who cares, as long as the player gets what they want. Join a random imbecile as he explores just how shitty video game protagonists can be. Mostly about Love. Contains traces of Wario.
Rob Morgan Narrative Utility Belt ep.1: It's like raaaaaaaain on your wedding day
New speaker-in-residence Rob Morgan kicks off his series on the weird, intrinsic things that make game narratives work so differently to other literatures. Each episode will take a broad literary effect and talk about how we see it working and mutating (and too often, NOT working) in interactive stories. And he'll try to put names (and hashtags) to some of the literary effects that we see all the time but can't quite define. Hashtag suggestions welcome. Episode one: Dramatic Irony.
Pun Warning: Gale Force
@AboutThisLater
Boring stuff:
We can't refund your ticket if you don't attend on the night. But if we have to cancel the event for some reason, we will refund you.
Please be here for the first talk at 7pm - This is so important I could say it twice.
Please be here for the first talk at 7pm - I said it twice. There's always a full programme and we can’t start if no-one is there. We hate having to cut talks short. You can show up any time from 6pm and get a chance to meet other video games fans and talk to the speakers.
The VideoBrains talks are recorded and published on our website, social media channels and in other publications and promotional materials. By purchasing a ticket for this event, you consent to being filmed and/or photographed and for VideoBrains to publish any associated media. If you’d like to attend but don’t want to be recorded, please email jake@videobrains.co.uk.