Sketching and paper prototypes are a quick and cost-effective technique for identifying major usability and user experience issues early on. They are a perfect fit for Agile and Lean processes.
Wireframing and paper prototyping (also known as low-fidelity prototyping) is a low-cost, rapid iterative design technique that offers one of the best methods for gaining design insight early.
Catching major usability problems early on means you won’t waste precious time, effort and money developing designs that may fail. (In contrast, user studies done late in the development process usually have their findings deferred until “the next release.”)
In this course, you’ll discover how to use lean UX prototyping methods to increase collaboration among multi-disciplinary teams, and how it can save your company substantial time and money.
The what and why of wireframing
Delegates learn the benefits and shortcomings of wireframes, how to use wireframes appropriately to communicate ideas and decide on which web and desktop-based wireframes are best for the needs of a project.
Wireframes are considered a primary UX artefact
They are necessary for projects with many stakeholders - however it boils down to the nature of the team you are in and what you need to communicate. You learn differences between mock-ups and wireframes and how to best present your pitches to clients.
Practical exercises throughout the day
These exercises will prepare you with creating, pitching and prototyping – low and high-fidelity sketches to use in your business.