Wokingham Seminar: Technology, people & place
Date and time
A must-attend event for anyone serious about delivering high-quality play spaces that are engaging for today’s children and communities.
About this event
Technology and gaming are often seen as a negative when relating it to outdoor play and community design but how can we ignore the popularity of gaming?
If we can take that level of engagement but bring it outdoors wouldn’t we want to try?
This session will explore real case studies that prove that technology can be great. We explore the world of interactive play and how it successfully engages all generations and hard to reach members of the community in a positive and empowering way.
You'll learn what we mean by interactive play and understand what the practicalities of installing interactive play and how it works long term.
Topics include:
- Playscapes: The Unsung Hero in Quality Planning
- Inclusion Matters: Designing Around the Six Senses of Inclusion
- Make Space for Girls: Recognising the different needs of young women
- Bespoke Design: The Power of Design to Connect Communities to Place
- The Importance of FMS: How it can be Translated into Design
- The 5 Key Play Space Trends for 2022 and Beyond