Designing Immersive Learning Experiences

Designing Immersive Learning Experiences

Online event
Thursday, Mar 5, 2026 at 7 pm GMT
Overview

This CPD workshop equips educators with practical, classroom‑ready tools and strategies to enhance teaching.

💻 About This Event

Workshop Overview

This dynamic session introduces educators to the concept of adventure classrooms—learning environments shaped by narrative, exploration, and discovery. Participants will examine how immersive learning approaches can transform traditional lessons into rich, story‑driven experiences that spark curiosity and deepen engagement.


This CPD workshop equips educators with practical, classroom‑ready tools and strategies to enhance teaching.

💻 About This Event

Workshop Overview

This dynamic session introduces educators to the concept of adventure classrooms—learning environments shaped by narrative, exploration, and discovery. Participants will examine how immersive learning approaches can transform traditional lessons into rich, story‑driven experiences that spark curiosity and deepen engagement.


🧠 In this 60-minute session, we'll look at :


Designing Immersive Learning Experiences



What the Workshop Covers

  • Understanding Adventure Classrooms
    An introduction to narrative‑based learning and how adventure structures can enhance motivation, critical thinking, and learner autonomy.
  • Immersive Learning Tools and Techniques
    Exploration of accessible digital tools that support interactive storytelling, branching pathways, and puzzle‑based challenges.
  • Designing Adventure‑Style Activities
    Practical guidance on creating escape‑room‑style tasks, clue trails, and problem‑solving missions that align with curriculum goals.
  • Combining Simple Tools for Big Impact
    Demonstrations of how everyday applications—such as forms, slides, collaborative documents, and digital whiteboards—can be layered to build immersive, multi‑step learning journeys.
  • Promoting Collaboration and Curiosity
    Strategies for structuring group challenges, fostering teamwork, and encouraging learners to take ownership of the narrative.

Learning Outcomes

By the end of the workshop, participants will be able to:

  • Design narrative‑driven lesson structures that enhance engagement
  • Build simple but effective adventure or escape‑room activities
  • Use digital tools to create interactive, multi‑stage learning experiences
  • Embed problem‑solving and collaboration into immersive tasks
  • Adapt immersive approaches for different subjects and age groups

Who Should Attend

Teachers, support staff, curriculum leads, and anyone interested in creative, student‑centred digital pedagogy.

🎯 Why Attend:

This session is ideal for:

  • Teachers beginning their journey with Google Classroom

Julian is a lecturer in education for Glyndwr University and module leader for PGCE (PCET). He is currently working as the digital teaching co-ordinator for faculty. He has worked for a number of years in a range of educational establishments including secondary and primary schools, colleges, prisons and education with the Royal Marines.

Julian has had research published on gamification in education, critical thinking and technological learning in education and reflective practice for teachers and educators.

A Note About Data Collection

This training is funded by the Welsh Government funded Wales Union Learning Fund (WULF).

Please note that, for you to receive support from the WULF programme, we are required to collect specific information from you during the registration process. This information is collected for project monitoring and evaluation purposes only.

For full details of how your information will be used, please view our Privacy Notice.

Get in touch with wulf@neu.org.uk prior to making your booking should you have any queries or questions about providing the information requested.

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Location

Online event

Organised by
National Education Union Cymru Training
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