Seven Strikes

Seven Strikes

Overview

Four police officers have been attacked. Rumours are spreading. A masked group known as Seven Strikes may be behind it all.

Five strangers sit around a table in a tired community centre on the edge of the city. They don’t know each other. They don’t trust each other. And they’ve all been summoned to the same urgent police press briefing.

Four police officers have been attacked. Rumours are spreading. A masked group known as Seven Strikes may be behind it all.

By the end of the evening, the group must decide what really happened, who is responsible, what story will be told, and how far they are willing to go to protect themselves, expose corruption, or rewrite the truth entirely.

Because in this city, the truth isn’t reported. It’s manufactured.

Seven Strikes is a story-driven jubensha, blending social deduction, immersive roleplay, and modern political storytelling into a single evening experience. Inspired by true-crime narratives and interactive theatre, the game asks players not just what happened, but who gets believed.


This game contains: References to assaults on police officers, descriptions of accidents resulting in significant injury, mention of acid attacks, references to past physical altercations and dangerous situations, Institutional misconduct, manipulation, corruption, and unethical behaviour within police and corporate structures, coercion and exploitation in personal and professional contexts, parental abandonment, strained or complicated family relationships, characters dealing with long-term consequences of past harm, guilt, self-doubt, and obsessive behaviour, PTSD-like responses to previous incidents, characters under emotional and moral pressure, policing and protest culture, community-authority conflict, discussions of systemic inequality and public trust in institutions, mentions of racist abuse, references to trespassing, infiltration, and covert surveillance, past criminal actions or morally questionable choices by characters.


This is an original English Language Jubensha game created by Chronic Insanity: Joe Strickland.

Four police officers have been attacked. Rumours are spreading. A masked group known as Seven Strikes may be behind it all.

Five strangers sit around a table in a tired community centre on the edge of the city. They don’t know each other. They don’t trust each other. And they’ve all been summoned to the same urgent police press briefing.

Four police officers have been attacked. Rumours are spreading. A masked group known as Seven Strikes may be behind it all.

By the end of the evening, the group must decide what really happened, who is responsible, what story will be told, and how far they are willing to go to protect themselves, expose corruption, or rewrite the truth entirely.

Because in this city, the truth isn’t reported. It’s manufactured.

Seven Strikes is a story-driven jubensha, blending social deduction, immersive roleplay, and modern political storytelling into a single evening experience. Inspired by true-crime narratives and interactive theatre, the game asks players not just what happened, but who gets believed.


This game contains: References to assaults on police officers, descriptions of accidents resulting in significant injury, mention of acid attacks, references to past physical altercations and dangerous situations, Institutional misconduct, manipulation, corruption, and unethical behaviour within police and corporate structures, coercion and exploitation in personal and professional contexts, parental abandonment, strained or complicated family relationships, characters dealing with long-term consequences of past harm, guilt, self-doubt, and obsessive behaviour, PTSD-like responses to previous incidents, characters under emotional and moral pressure, policing and protest culture, community-authority conflict, discussions of systemic inequality and public trust in institutions, mentions of racist abuse, references to trespassing, infiltration, and covert surveillance, past criminal actions or morally questionable choices by characters.


This is an original English Language Jubensha game created by Chronic Insanity: Joe Strickland.

Good to know

Highlights

  • In person

Refund Policy

Refunds up to 7 days before event

Location

Theatre Deli

107 Leadenhall Street

London EC3A 4AF

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Chronic Insanity
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