Virtual Reality (VR) & Video Gaming
Step into new worlds with this hands-on VR workshop! Participants will explore immersive virtual reality experiences using VR headsets.
ive into the immersive world of Virtual Reality (VR)—a simulated experience powered by 3D near–eye displays and real‑time head tracking that transports users into fully immersive virtual environments. With a VR headset or multi‑screen setup, participants can look, move, and interact within lifelike digital worlds. VR typically combines real‑time visuals, spatial audio, and sometimes tactile feedback through haptics or motion controls.
This event offers a comprehensive look at VR, including its history, core technologies, real‑world applications, and emerging accessibility considerations. From first concepts to modern headsets with six‑degrees‑of‑freedom (6DoF), attendees will discover how VR has evolved and why it matters now.
Who Should Attend
- Educators & trainers exploring immersive learning tools
- Software developers & designers interested in VR tech and UX
- Accessibility advocates seeking to understand inclusion challenges in immersive environments
- Curious learners & hobbyists eager to try VR first‑hand
What You’ll Experience
Immersive Learning & Interactivity
- Hands‑on demos using contemporary VR headsets—try navigating virtual worlds with intuitive motion controls
- Guided experiences showcasing environments where your movements, visuals, and audio shape the digital space
💷Cost
This event is free to attend. We charge a £3 booking fee, which is refunded after you attend the event. If you prefer, you can also leave it as a donation to Inclusive Bytes CIC to support future community-led events. Refunds are processed within seven working days via our booking platform, Eventbrite.
If you cannot afford a ticket, please email support@inclusivebytes.org with your name and postcode, and we will be in touch.
Step into new worlds with this hands-on VR workshop! Participants will explore immersive virtual reality experiences using VR headsets.
ive into the immersive world of Virtual Reality (VR)—a simulated experience powered by 3D near–eye displays and real‑time head tracking that transports users into fully immersive virtual environments. With a VR headset or multi‑screen setup, participants can look, move, and interact within lifelike digital worlds. VR typically combines real‑time visuals, spatial audio, and sometimes tactile feedback through haptics or motion controls.
This event offers a comprehensive look at VR, including its history, core technologies, real‑world applications, and emerging accessibility considerations. From first concepts to modern headsets with six‑degrees‑of‑freedom (6DoF), attendees will discover how VR has evolved and why it matters now.
Who Should Attend
- Educators & trainers exploring immersive learning tools
- Software developers & designers interested in VR tech and UX
- Accessibility advocates seeking to understand inclusion challenges in immersive environments
- Curious learners & hobbyists eager to try VR first‑hand
What You’ll Experience
Immersive Learning & Interactivity
- Hands‑on demos using contemporary VR headsets—try navigating virtual worlds with intuitive motion controls
- Guided experiences showcasing environments where your movements, visuals, and audio shape the digital space
💷Cost
This event is free to attend. We charge a £3 booking fee, which is refunded after you attend the event. If you prefer, you can also leave it as a donation to Inclusive Bytes CIC to support future community-led events. Refunds are processed within seven working days via our booking platform, Eventbrite.
If you cannot afford a ticket, please email support@inclusivebytes.org with your name and postcode, and we will be in touch.
Good to know
Highlights
- 2 hours
- In person
Refund Policy
Location
Spindles Town Square Shopping Centre
George Street
Oldham OL1 1HD
How do you want to get there?
